Scoring - MPs vs IMPs vs VPs.
I have only recently become aware of the various scoring methodologies which are used when playing bridge, and thought I provide some very high level notes, with thanks to various club luminaries for their advice.
Matchpoints (MPs)
For all of our regular games and for most of the special event games played at the clubhouse, we use matchpoints (MPs) for scoring. Strategy tips for matchpoint scored games (copied from https://pi.math.cornell.edu/ belk/impmp.htm):
- The magic number is 50%. For example, you should bid game if there is at least a 50% chance of making it, and you should not bid game if there is less than a 50% chance of making.
- Overticks count a lot. It is very common for one pair to get a top simply because they made one more trick than everyone else. In general, try for an overtrick if the chance of getting it is greater than the chance that the try will hurt you. (You can even risk going down!) Remember, going down when everyone else makes game is only a bottom, while making an overtrick that no one else made is a shining top!
- The 10 bonus points for notrump are also useful. It is common for one team to get a top because they made 4NT instead of 4 of a major.
- Also strongly consider 3NT instead of minor-suit game. Even if you are certain that minor-suit game will make, you should be in 3NT anyway if the chance of making 4 is greater than the chance of going down.
- Little partscore hands matter a lot in matchpoints. Matchpoint players tend to overcall often, balance a lot, and generally bid aggressively when all the hands seem to have equal strength.
- Try to make penalty doubles often. You should make a penalty double whenever you think there is at least a 50% chance that the opponents will go down.
- Try for slam if possible, and push to grand slam if reasonable. If you think everyone else made it to slam, you should venture for grand slam if there seems to be at least a 50% chance of success. Also, if everyone else makes 7 then you will get a top for making 7NT. (7NT is worth 10 more points.)
International Match Points (IMPs)
We use IMP scoring (or IMP to VP) for any Swiss Pairs event and for the Grand National Open Teams qualifying events and State (Country) Teams qualifying events. In IMP scoring, your score for a board is compared with the average score for that board by all tables and IMPs are awarded based on the difference Strategy tips for IMP scored games (again copied from https://pi.math.cornell.edu/ belk/impmp.htm):
- Bid game whenever reasonable, especially when vulnerable (40% or better chance – possibly even less). Bidding game when the opposing pair does not is worth 10 IMPs vulnerable, but going down in game when your opponents make a partscore only costs 5 IMPS.
- Be wary of big sacrifices. If you go down 3 doubled when your opponents wouldn't have made game, you lose 11 IMPs!
- Don't worry too much about making overtricks. Taking two extra tricks is only worth 1 IMP. When playing IMPs, you should concentrate on making you contract. If you go down one in 4 and the opposing pair makes game, it is a 10 IMP swing!
- Similarly, don't worry about getting the 10 extra points for being in notrump instead of a major suit, since the difference is usually only worth 1 IMP.
- Also, you should consider bidding 5 of a minor instead of 3NT if there seems to be a greater chance of making minor-suit game.
- Choose a safe small slam above a risky grand slam. Making grand slam instead of small is worth 10 IMPs, but going down when the other team makes small slam is 14 IMPs!
Victory Points (VPs)
This space intentionally left blank until I know more about VPs 😝
References
Encyclopedia of Bridge Terms
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