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Club TD Cheat Sheet (EBU · Matchpoints)

🧭 Club TD Cheat Sheet EBU · Matchpoints

Purpose: keep the game fair and friendly. Restore equity — don’t punish mistakes.
For weekly club sessions
Friendly tone · Quick rulings

1️⃣ When to Call the TD

  • Insufficient bid; call or lead out of turn
  • Revoke (failure to follow suit)
  • Board played incorrectly / wrong direction
  • Misinformation or failure to alert
  • Claims & concessions; scoring errors
  • Slow play / late boards

Say: “It’s not a big deal — we just need to sort it out properly.”

2️⃣ Insufficient Bid

Happened: A call below the level required.

  • LHO may accept → auction continues, no penalty.
  • If not accepted:
    • Offender replaces with a comparable call → no further restriction.
    • If not comparable → partner must pass for the rest of the auction.

Comparable call: similar meaning/purpose or shows a substantially similar hand type.

Example: 1♠ – (2♥) – 2♦ insufficient → replaced by 3♦ (similar meaning) → okay.

3️⃣ Call Out of Turn

Happened: Pass, bid, double, or redouble made when not your turn.

  • Next player may accept → auction continues.
  • If not accepted:
    • Pass out of turn: offender’s partner must pass for one round.
    • Bid / (re)double out of turn: replace with a comparable call, otherwise partner must pass for the rest of the auction.

Keep it calm: “We’ll just put the auction back in order.”

4️⃣ Opening Lead Out of Turn

Happened: Wrong hand leads to trick one.

Declarer (non‑offending side) chooses:

  • Accept the lead → dummy goes down; or
  • Require the correct leader to lead that suit; or
  • Forbid that suit for one trick; or
  • Pick up the wrong lead and require a legal lead (any suit).

If the wrong lead is accepted and dummy was faced, dummy remains on the table.

5️⃣ Revoke (Failure to Follow Suit)

  • Before next trick: correct it — no penalty.
  • After next trick:
    • Normally a 1‑trick transfer to the non‑offending side.
    • 2‑trick transfer if the revoke won a trick and the offending side also won the next trick.

Focus on restoring equity. Many revokes are innocent memory slips.

6️⃣ Misinformation / Failure to Alert

  • Opponents call TD after the hand, not during play.
  • TD establishes the correct meaning and whether damage occurred.
  • If damaged by MI → adjust score to the likely outcome with correct information.

Don’t penalise forgets; adjust only if MI caused damage.

7️⃣ Claims & Concessions

  • On a claim, play stops immediately.
  • Claimer states a clear line of play.
  • If dispute → TD awards the result under the most favourable normal line for opponents that is at all careless for claimer.

Encourage declarers to claim only when clear — and always state the line.

8️⃣ Boards Played Wrong / Wrong Direction

  • Before play: correct it, no penalty.
  • After play: cancel and award an artificial score (often 60% / 40% if responsibility shared).
  • Never allow a board to be played twice by the same pair.

9️⃣ Scoring Errors

  • Arithmetic/typing errors: correct when noticed.
  • Wrong contract/declarer: adjust if evidenced by both sides or traveller/hand records.

Aim for the result that would have stood with accurate recording.

🔟 Slow Play / Late Boards

  • Target pace ~ 7 minutes per board.
  • Persistent lateness: warn politely; consider average minus for the slow pair (or both if responsibility shared).

Don’t rush rulings — fairness first. Keep the room moving gently.

🌟 General TD Advice

  • Be calm, neutral, and friendly — never blame.
  • State rulings briefly: “The law says X, so we’ll do that.”
  • Use the Law Book or Stevenson’s Simplified Laws for detail.
  • Keep a short TD log of irregularities.
  • Remember: Bridge is meant to be enjoyable!