| Directors Perspectives |
Club TD Cheat Sheet (EBU · Matchpoints)
1️⃣ When to Call the TD
- Insufficient bid; call or lead out of turn
- Revoke (failure to follow suit)
- Board played incorrectly / wrong direction
- Misinformation or failure to alert
- Claims & concessions; scoring errors
- Slow play / late boards
Say: “It’s not a big deal — we just need to sort it out properly.”
2️⃣ Insufficient Bid
Happened: A call below the level required.
- LHO may accept → auction continues, no penalty.
- If not accepted:
- Offender replaces with a comparable call → no further restriction.
- If not comparable → partner must pass for the rest of the auction.
Comparable call: similar meaning/purpose or shows a substantially similar hand type.
Example: 1♠ – (2♥) – 2♦ insufficient → replaced by 3♦ (similar meaning) → okay.
3️⃣ Call Out of Turn
Happened: Pass, bid, double, or redouble made when not your turn.
- Next player may accept → auction continues.
- If not accepted:
- Pass out of turn: offender’s partner must pass for one round.
- Bid / (re)double out of turn: replace with a comparable call, otherwise partner must pass for the rest of the auction.
Keep it calm: “We’ll just put the auction back in order.”
4️⃣ Opening Lead Out of Turn
Happened: Wrong hand leads to trick one.
Declarer (non‑offending side) chooses:
- Accept the lead → dummy goes down; or
- Require the correct leader to lead that suit; or
- Forbid that suit for one trick; or
- Pick up the wrong lead and require a legal lead (any suit).
If the wrong lead is accepted and dummy was faced, dummy remains on the table.
5️⃣ Revoke (Failure to Follow Suit)
- Before next trick: correct it — no penalty.
- After next trick:
- Normally a 1‑trick transfer to the non‑offending side.
- 2‑trick transfer if the revoke won a trick and the offending side also won the next trick.
Focus on restoring equity. Many revokes are innocent memory slips.
6️⃣ Misinformation / Failure to Alert
- Opponents call TD after the hand, not during play.
- TD establishes the correct meaning and whether damage occurred.
- If damaged by MI → adjust score to the likely outcome with correct information.
Don’t penalise forgets; adjust only if MI caused damage.
7️⃣ Claims & Concessions
- On a claim, play stops immediately.
- Claimer states a clear line of play.
- If dispute → TD awards the result under the most favourable normal line for opponents that is at all careless for claimer.
Encourage declarers to claim only when clear — and always state the line.
8️⃣ Boards Played Wrong / Wrong Direction
- Before play: correct it, no penalty.
- After play: cancel and award an artificial score (often 60% / 40% if responsibility shared).
- Never allow a board to be played twice by the same pair.
9️⃣ Scoring Errors
- Arithmetic/typing errors: correct when noticed.
- Wrong contract/declarer: adjust if evidenced by both sides or traveller/hand records.
Aim for the result that would have stood with accurate recording.
🔟 Slow Play / Late Boards
- Target pace ~ 7 minutes per board.
- Persistent lateness: warn politely; consider average minus for the slow pair (or both if responsibility shared).
Don’t rush rulings — fairness first. Keep the room moving gently.
🌟 General TD Advice
- Be calm, neutral, and friendly — never blame.
- State rulings briefly: “The law says X, so we’ll do that.”
- Use the Law Book or Stevenson’s Simplified Laws for detail.
- Keep a short TD log of irregularities.
- Remember: Bridge is meant to be enjoyable!
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