Slow play and what
you can do to help avoid it at Summertown
There will always be occasions where we have a particularly
difficult hand, or something goes wrong and we have to call the director and
end up finishing the boards late. However, consistent slow play to the extent
of repeatedly holding up the next table or the pair following simply is not
fair on them and can result in spoiling their enjoyment of the evening.
It would help if everyone would abide by the following
guidelines:
1) Please arrive in good time, i.e.
by 7.15, so that we are all sitting at the tables and ready to start play at
7.30. Apart from being able to begin the evening’s bridge promptly, this is
important because the director has to decide on the movement and the number of
boards on each table before play starts, and this depends on the number of
tables in play. If you arrive after
7.25, please do not necessarily expect still to be accommodated, since the
movement will probably already have been set up. After 7.30 is definitely too late,
unless there happens to be a half table which can be made into a full table
without changing the movement. And of course, if you are on your own, by then
the host will have either sat down to play with someone else, or gone home!
2) Please do not shuffle and deal
the cards unless told to do so by the Director. We are now normally using
pre-dealt boards randomly generated by computer. Apart from helping us to get
going more quickly, the advantage of this is that there are printouts of the
hands at the end of the evening.
3) Please try to have the correct
table money for both pairs ready on the table as soon as possible for the
treasurer to collect.
4) Please fill in the table slips
with the table number and names of all the players legibly at the beginning of
the evening. Add the pair numbers when the TD has announced what those are.
Please then leave the table slips in a visible position on the table for
someone to collect.
5) Please try to keep up to a
reasonable speed with your bidding and play. We allow 15 minutes for two board
rounds (22 minutes for three board rounds), which is normally plenty. If you finish
a round late, please make every effort to catch up during the next one.
6) At the end of the round the Club
Timer will make a long drawn-out buzz. This is the signal to move. Please do
not wait for the Director to announce the move.
7) Our Club Timer is set to give
four short buzzes when there are four minutes left to the end of the round.
Please do not start a new board after it has given the four-minute warning.
Call the director who will normally award 50% on the board unless one pair was
clearly at fault.
8) We all have to stop and think
sometimes, but if your problem is that you’re simply not sure what to do,
please try not to take too long over making a call or playing a card. You have
to make a decision at some point! Your partner should feel free to give you a
gentle nudge if you are taking too long over a decision.
9) Please keep conversation to a
minimum until you have finished playing all the hands for each round. Don’t
analyse each hand as it finishes. If there is still time at the end of the
round, when all the scoring has been done, then by all means have a
post-mortem, but in a low voice so that neighbouring tables can’t hear. If the buzzer
goes for the move, please move promptly.
10) North and West (usually) should
keep an half an eye on the Club Timer and if necessary chivvy the whole table
along, or try to prevent outbreaks of conversation if time is running low.
11) When you’re on lead, please make
your lead before putting your bidding cards away or writing the contract on
your score card. Similarly, when you’re dummy, put your hand down first, then
put away the bidding cards and write down the contract. If you see someone
beginning to write down the contract before making the opening lead, remind
them politely that they should lead first so that everyone else can be getting
on with the hand.
12) Please don’t leave the room
between rounds if you can at all avoid it. The time to make coffee or wash
hands is when you are sitting out or dummy. Don’t keep your next opponents
waiting. It isn’t fair to them. The absolute worst time to wander off is when the
buzzer has gone for the end of the round and you can see that your next
opponents are going to be late. This just delays matters still further. They
may be about to claim, will arrive at the table and find you are gone.
13) If you are waiting for boards
from the next table which is still playing, please ask one of the pair who has
just left your table to pass you the board the next table has finished with.
14) If,
as declarer, you can see that you will definitely win all the remaining tricks,
or a definite number of the remaining tricks, please claim, but in doing so
remember that you must make a statement as to how you will play the rest of the
hand, and this must include a reference to how you will handle any trumps still
held by the defenders (otherwise they can argue that you had forgotten they
were still out). Equally, as defender, if it’s totally obvious that your side
will win (or lose) the last, say, two or three tricks, please make a claim (or
concession).
15) If a particular table or pair keeps holding you up, draw the director’s attention to it at an early stage so that he can keep an eye on the potential problem. He cannot be expected to see everything happening in the room!
16) (For
more experienced players only!) To play more quickly you don't need to play
fast; you just need to play slowly less often. Thinking ahead can help you do
this. E.g. suppose the auction goes 1NT (12-14) on your right, you pass on ten
points, and LHO makes a transfer bid. You should see that there is every
likelihood that you will be on opening lead eventually, so you can already
start figuring out what your best lead might be, either against no trumps, or
against the suit about to be bid by RHO. Once the auction is over, you can then
immediately place a card on the table.
17) Of
course, if you are a fast player you should realise that 15 minutes is the
standard time allowed for two boards and people are entitled to some thinking
time when playing a hand – even if you don’t need it! You at least will have
the luxury of some pleasant conversation at the end of the round.