LEBENSOHL 

 

Lebensohl is used when opponents intervene with a natural overcall over partner's 1 NT opening.
It's purpose is to differentiate between weak competitive hands, intermediate hands and strong hands.

 
Responses to Lebensohl use an artificial 2NT relay bid. The general scheme is:


1. 2 level bids are merely competitive,
2. 3 level bids are forcing,
3. 3 level cue bids are Staymanic with no stopper in the overcalled suit,
4. 3 NT shows game values but no stop in the overcalled suit and no four card major.
5. 2NT is used as an artificial relay. Opener must re-bid 3 CLUBS.

 

   Responder can pass,
   or correct by bidding a suit below the overcalled suit,
   or invite by bidding a suit above the overcalled suit,
   or cue bid,
   or bid 3NT, similar meaning as above but promising a stop in the overcalled suit.  

 

LEBENSOHL OVER PARTNER'S 1NT

 

After a natural diamond overcall (Similar for clubs)

Open      Overcall  Respond     Meaning

1NT         2D             Double           PENALTY

                                2H/2S            five card suit, to play. (NON-FORCING) 

1NT         2D             2NT               RELAY, asks opener to bid 3C. (Responder can pass with weak club suit).

Opener re-bids 3 clubs              

 3C           pass        3D                 Game force, Stayman, with a diamond stop.

                                3H/3S            Five cards with a diamond stop. (Can be treated as merely invitational or forcing)

                                3NT               Game bid, with a diamond stop. No major.

 1NT        2D            3C                   Game force, showing a good club suit, no major, no diamond stop.

                                3D                 Game force, Stayman, no diamond stop.

                                3H/3S            Game force, five cards, no diamond stop

                                3NT               Game bid, no four card major, no diamond stop.

Open      Overcall Respond        Meaning

1NT         2H             Double           PENALTY

                                2S                 five card suit, to play.

  1NT      2H            2NT         RELAY, asks opener to bid 3C. (Responder can pass with weak club suit).

 

Opener re-bids 3 clubs              

                                3D                 Non-forcing, to play.

                                3H                 Game force, Stayman, with a  heart stop.

                                3S                 Five spades with a heart stop. (Can be treated as merely invitational or forcing)

                                3NT               game force, fewer than four spades, with heart stopper.

   1NT      2H            3C/3D             Game force, suit, no major, no diamond stop.

                                3H                 Game force, Stayman, no heart stopper

                                3S                 Game force, 5+ card spades, no heart stopper 

                                3NT               Game force, less than 4 card spades, no heart stopper

If opponent's use a conventional overcall, assume the anchor suit for your bids.

LEBENSOHL OVER WEAK TWOS

Opps.      Partner    Resp.            

2H           Dbl                               Opening hand or better; may not have 4 card spades

                                2S                5 card suit, to play

                                2NT              Asks opener to bid 3C, responder will pass or bid suit ( 0-7 pts )

                                                    After opener re-bids 3C, responder can force as follows:

                                                    3H: game force, 4 card spades, heart stopper

                                                    3S: 5+ card spades (partner bids 3N or 4S)

                                                    3N: game force, less than 4 spades, heart stopper

                                                    With a strong hand, the doubler will not bid 3C

                                3C/D             7-11 pts, 5+ card suit

                                3H                Game force, 4 card spades, no heart stopper

                                3S                Game force, 5+ card spades

                                3NT              Game force, less than 4 spades, no heart stopper.