On Monday Evening Margaret Aitchison & Chris Longthorn led a three table Full Howell movement with 61.00. The numbers may have been low, but the quality was high: average handicap was 50.95%.
On Tuesday Afternoon eleven tables played a two-winner Mitchell movement. Terry Leary & Richard Gibson led North / South with 62.73; East / West was topped by Cynthia Martin & Malcolm Fawcett with 58.41.
In our summer pairs handicap competition, out of the regular partnerships, Jane Walker & Margaret Aitchison lead with 60.05, only a tiny margin ahead of Maria Smith & Patti Jarvis. Carol Broadhurst & Maxine Ross are less than 1% behind these two. Looking forward to fierce competition over the last few weeks of the competition.
Negative Doubles was the topic on Wednesday Morning. Four tables practised a variety of situations, talking about the outcomes on each board.
On Thursday Morning the topic was Counting Cards and High Card Points. Players practised and discussed a variety of situations, finding how useful detailed observation of cards played, related to the auction, can be. Definitely challenging to observe, remember and reason.
On Thursday Afternoon six and a half tables played Hesitation Mitchell movement. Margaret Aitchison & David Reed led with 57.92; second were Don Prowse & Pauline Smith with 56.19.
Out of regular Thursday Afternoon players, the current Champagne Individual Handicap leaders are Pauline Smith and John Cockburn, though Margaret Aitchison and Judy Spring Blagden are close behind.
We serve unlimited tea, coffee and biscuits in each session, and we believe you should enjoy them. Mugs and cups are always provided and are washed hygienically in a dishwasher.
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See this site for useful bridge related web site links and much more.
Danetre Bridge Club meets on Wednesday Evenings in Daventry - click to visit their web site
Lutterworth Bridge Club, meets on Wednesday evenings (7pm), at Cotesbach Village Hall. You’ll find quality EBU affiliated bridge played in a good spirit.
The Rugby Advertiser covers a wide variety of sports and games in its Sports Digest. Click here to go to their web site.
We are based in the Dunchurch Sportsfield and Village Hall which is three miles from Rugby town centre. Built in 2003, the Hall has several rooms, all with modern kitchen facilities and toilets. There are seventy off street parking places, lit at night. There are accessibility features throughout.
Click here for their web site.
In 2012, the RVBC moved into a virtually dedicated Club Room with a separate entrance. We have room for up to 10 tables. We store our equipment in cupboards in the room. We do not have to take tables up and down and do not have to move or stack chairs. We have our own notice board with news and results. The room includes refurbished kitchenette with fridge and dishwasher. There are clean comfortable toilet facilities, including accessible facilities.
Many card games are based around the idea of a "trick". Each player starts with the same number of cards usually fanned and facing the player. Someone starts the trick by selecting a card from their hand and placing it facing up on a table. The next player, usually to the left of the first, must choose a card from the same suit as the first card played to the trick, if they have one. If they don't, they choose a card from any other suit, known as a "discard". They place their card facing up on the table. The next player to their left chooses a card similarly and so on until all the players at the table have contributed a card. The cards on the table are inspected and the highest ranking card wins the trick. Aces are usually deemed to be the highest card in suit. Discards cannot win the trick. The trick is attributed to the player that played the card. This player chooses the first card to play to the next trick. The game ends when all players have played all their cards and the winner is the player who has won most tricks. Sometimes, before play starts, one suit is designated as the trump suit. When a player cannot "follow suit", and the suit led is not a trump card, instead of discarding the player may play a card from the trump suit. This is deemed to defeat all non-trump cards played to the trick. However, if the next player does not hold a card in the suit that was led, he can win the trick by playing a higher ranking card from the trump suit, "overtrump". This is how many popular card games including rummy, whist, hearts etc are played. When playing bridge there are always four players, each holding thirteen cards. The four players play as two teams of four, the player on the same team sit opposite each other and try to work together.
You can see that the way to win most tricks is to hold lots of high ranking cards. If there is a trump suit, you win most tricks if you have lots of cards in the trump suit. Where bridge differs from other trick based games is that there is a preliminary stage, known as the auction, where the players bid to take on a target of winning a certain number of tricks, always at least seven, in a game where one of suits is designated as the trump suit, or they bid to play in no trumps. The scoring system encourages the pairs to take on larger targets, by giving bonuses for achieving them. However, the non targeted side only have to prevent the target being reached to take away the score from the game. The new skill introduced is the judgement, during the auction, of how many tricks the two hands held by each pair can make, and some of the luck is removed. The skill of playing the cards to make the committed number of tricks is still required! This is at the heart of the various forms of contract bridge e.g. Rubber bridge and Chicago bridge. You only need four players and one pack of cards to play. However, it is still quite an advantage to be dealt the higher cards, or most of the trumps.
Duplicate bridge adds in a further level of competition. It is played by at least eight players, playing at at least two tables. The new factor is multiple packs of cards, dealt once at the beginning of a session, into storage devices known as boards. A few, say four, of these deals are used by the players sitting at a particular table, an auction takes place to set a target, the play of cards happens, the target is reached, or not, and the scoring points are calculated and recorded. The cards are returned to the board. When all four deals have been played, the boards will be moved to different tables, and different players will play them. New scores, for the new players, will be calculated and added to the record for each deal. At the end of the session each pair is ranked on their success, compared to other pairs, with each deal. To do well, the players must get the maximum possible score from the deal, and the opposing pair must play their cards to minimise it! The overall score for the session will be based on the combined success rates for each pair on each board. This makes the game still more based on skill rather than luck - though you can't eliminate luck altogether. It also makes it chance for a social gathering, and many duplicate bridge clubs are strong communities.
We are very active in tuition and coaching for all levels of players.
Teachers and Supervisors ♥
All our lessons are led by qualified or accredited English Bridge Union Teachers Association (EBUTA) members. Helpers practice sessions are qualified or accredited English Bridge Union Teachers Association (EBUTA) members or else highly experienced players.
Private Lessons ♦
We can give private lessons, and are happy to plan for one player, or a group of players to their particular requirements.
Regular Lessons ♣
We generally offer lessons in courses of ten sessions. Lessons generally include colour printed hand outs, glossaries, quizzes and playing of pre dealt boards designed to exercise the lesson topics.
Our two teaching terms start in January and September. See the calendar on the web site, or the home page, for details of what's being offered currently, or planned for the future. It will be selected from:
Bridge 1 Getting Started ♠
Bridge 1 assumes no knowledge of any card games. The goal of the course is to give enough knowledge to attend a practice session. This will include:
The mechanics of the auction, some simple opening and replying bids.
The playing of the cards in declarer, dummy and defence.
An introduction to the mechanics and the effect of scoring.
Bridge 2 Building Your Skills
Bridge 2 assumes the knowledge of Bridge 1. It is also suitable for Rubber Bridge Players who have taken the Duplicate for Rubber Bridge course.
Each lesson begins with a recap often covering the material from Bridge 1 as a reminder and to set the scene.The goal of the course is to give the client enough knowledge to use the Acol bidding system for the most commonly occurring auctions. This will include:
Declarer Play in Trump and No Trump contracts.
The Stayman convention, bidding weak and strong two suited hands, overcalling 1 No Trump openings.
Vulnerability, Doubling, using double for take out, redoubling.
Understanding the principles of authorised and unauthorised information, alerting, announcing and asking questions.
Bridge 3 Taking ACOL further
Bridge 3 assumes the knowledge of Bridge 2. Each lesson begins with a recap often covering the relevant material from Bridge 2 as a reminder and to set the scene. The goal of the course is to give the client more tools from the Acol bidding system. This will include:
Further Declarer Play skills in Trump and No Trump contracts.
Opening leads, signals and discard systems for defensive play.
Opening Stronger Hands
Slam bidding tools
Advanced Bridge - Card Play
This course covers card play techiniques, both defence and declarer.
Advanced Bridge - Auctions
This course covers weak two openings, and the methods for bidding stronger hands in Benjamised Acol; Roman Key Card Blackwood and Cue Bidding, Gerber, Quantitative and Splinter Bidding; techniques for finding game contracts; the Multi 2 Diamond; and dealing with opponents using non-ACOL systems.
Advanced Bridge - Competitive Auctions
This course covers Overcalls; Doubles, Protective Position; Judging the potential of your pairs hands when opponents have opened; Two Suited Overcalls; Responding to opponents overcalls; bidding against pre-empts and weak twos; responding to opponents double of your 1NT.
During these sessions players can use notes or books and ask for help. Pre dealt hands on a chosen topic are played at these sessions, scores are collected and displayed to demonstrate the effect of bidding and play. Because the normal rules of competition are not followed EBU master points are not awarded.
Please see our web site calendar to check when Practice Sessions are running.
The Wednesday morning practice session topics will usually follow the topics on any current Bridge 2 course, so that attendees can follow up their learning. Outside term times, Wednesday practice topics are generally selected to suit novice duplicate players.
There is always a host for practice sessions so you do not have to come with a partner. Non members are welcome.
Bridge 2 will start on January 29th.
£65 for all ten lessons OR 2 Tickets or £7.60 for individual lessons.
Please ask any questions, or let us know you're coming using the form below.
This course is now full, but fill in the form if you like to know about any cancelation.
You do need to learn a bit about bridge before you can take part comfortably. Roughly once a year we run a course for beginners known as Bridge 1 Getting Started. There's some detail about this below. We will probably run a course in September 2020, and it will probably be free.
However, you may want to get started before then!
We invite you to arrange to come and discuss your card playing knowlege and discover what you need to learn to be able to join in with one of our friendly practice groups. Use the attached form to indicate a day of the week and time that might suit you and we will get back to you to confirm. There will be no charge for this.
Bridge 1 Getting Started consists of 10 two hour sessions.
No previous knowledge of bridge, or even card games, is required.
The lessons are designed to take you at a gentle pace through the things you need to know to participate in a game of duplicate bridge. You will learn about:
You get a folder and will build up a volume of colour hand outs and quizzes.
By the end of the course you will know enough to join our Wednesday morning novice/social practice session. Play weekly in that session until you feel ready to take some more lessons in our "Fundamentals of ACOL (Bridge 2)" course.