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Current Sessions

Club

  • Monday 12:45
  • Tuesday 7:00
  • Wednesday 1:00

Relaxed supervised session for those who have learnt bridge and want to practise

  • Monday 7.00

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8th Jun 2025 19:34 BST
Bridge Lessons

WARNING. If you are using the car park at the centre parking is free, but please be aware that car registration numbers need to be entered on a tablet as you enter the building. PLEASE DO NOT FORGET. I would hate your bridge experience to be spoiled by a parking fine. Full details can be found at www.quinbornecommunitycentre.co.uk

 

The following is an extract from their website

Finally, please remember If you are visiting Quinborne Community Centre or Quinton Library, you must put your car registration into one of the tablets located within these buildings.

Failure to do so will result in a £100 fine, payable to Creative Car Park, neither Quinborne nor Quinton Library have anything to do with administering these fines.

During the last 3 months parking on-site has been easier and most genuine users have commented on how nice it is to be able to visit and get a car parking space.

This system is not designed to catch anyone out and was only installed to allow genuine users more of a chance to park whilst visiting us.

If you are in doubt how to use the system, please come and ask a member of staff and we will be more than willing to help you.

 

Learn to Play Bridge - Subscribe to our mailing list

Interested in learning to play bridge?

We have a new bridge course for complete beginners starting in January 2025 at Quinborne Community Centre on Monday evenings from 7:00pm to 9:00pm.

The course follows the EBU's teaching programme consisting of 30 lessons and will be delivered by a nationally qualified teacher.

(EBU stands for English Bridge Union, the national body that oversees bridge in England. Heathercroft Bridge Club is affiliated to the EBU.)

Each lesson is split into teaching and practise. Experienced bridge players will be on hand as classroom assistants. The course will be planned to allow for holidays such as Easter and bank holidays..

The cost of the course will be £8 a lesson, collected in advance for each block of 5 lessons. Of course, you may decide that bridge is not for you and drop out anytime without any further charge.

If you are still interested please sign up below. This does not commit you at this stage, but allows us to measure the level of interest and plan accordingly, as well as keep you informed.

By completing the form you agree to us holding your details in order contact you about our bridge lessons. If you wish to be removed from the list enter your name and tick the "Unsubscribe" box.

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Declarer Play (31/03/25)

One declarer last night was in 3NT but only made 8 tricks and wanted to know where they had gone wrong. Did they go wrong? How many tricks should they have made and how?

 

Declarer should make 9 or 10 tricks.

The Auction

There are a number of ways that East/West should reach 3NT.

East starts with 1♠  intending to rebid NT at the lowest level to show a balanced hand with 15-16 points.

West has a choice of bids - 2NT showing 10-12 points and a balanced hand or 2♣ , the cheapest of their two 4 card suits, showing clubs and 10+ points.

If West bids 2NT, East will bid 3NT as they know they have enough points for game.

However, I prefer the 2♣  bid by West as it allows East more scope in their rebid should they be weak. With a weak hand East will have to pass a 2NT bid by West, but over a 2♣  bid by West, East's rebid might be 2  in which case the partnership will play in 2  rather than 2NT.

Let's assume West has bid 2♣ , East now has a choice of bids. They can either bid 3NT knowing they have enough points for game or 2NT showing a balanced 15-16 points. 2NT is a more accurate bid as it allows West with a stronger hand decide whether a slam is possible or not (if East always bids 3NT in this situation West can only judge the points range to be 15-19). Don't worry if the subtly escapes you, it will become clearer when we talk about slam bidding.

If East bids 2NT, West MUST bid 3NT.

The Play

South is on lead and should lead ♠ 3 (fourth highest of their longer suit). In NT you are trying to establish tricks in your longest suit.

East (declarer) should take a moment to count their tricks. They have 8 top tricks - 4 in clubs (AKQJ), 3 in diamonds (AKQ) and 1 in hearts (A). They need 1 more trick to make their contract. Where is it going to come from? Look at the spades - a solid sequence of QJT9 - use these to drive out the A & K before cashing any other winners to establish 2 tricks in spades giving you 10 tricks in total. 

It certainly looks like the defence is going to help declarer with the opening lead of a spade. North won with ♠ A but instead of returning a spade as expected switched to  J. Was this an inspired switch?

Declarer cannot allow the defence to take 3 tricks in hearts (with 2 tricks in spades, the contract will not make).

Normally with small hearts in dummy I would hold up the  A for two rounds then lead a spade when I am thrown in, praying the person who held the ♠ K had no more hearts. However, the holding in dummy of T976 is sufficient to stop the defence from winning more than two heart tricks provided the ace captures one of the defence's picture cards. Sure enough declarer covered the  J with  A. Look what happens now. Declarer leads a spade to the ♠ K. South leads a heart to North's  K but North has no hearts to lead to South's  Q. Declarer gets back in and makes their 10 tricks. 

In fact the only way the defence can restrict declarer to 9 tricks is to start with a heart instead of a spade.

Conclusion

Be prepared to lose the lead in order to establish extra tricks.

Don't cash your winners until you have done this. It may set up winners for the opposition.


Finally, take your winners in the correct order. Look at the club suit. You have 4 winners but only if you play them QJAK. If you start with the A then the K you will find yourself throwing the J on the K. If you start with the A you have time to recover. Play small to the Q. Then play J and use the  A (provided you haven't already played it) to get back to cash the K.