The Bridge Club of Chiang Mai
Release 2.19n

COVID-19

With deep regret, the BCCM Committee is announcing the suspension of play at our clubhouse until further notice.

The last game of the Winter Season will be on Wednesday 18 March 2020.

 

 

 

 


 

Contact Us

If you wish to join us in a game of contract bridge in a friendly, congenial atmosphere, please contact Jim.

We hope you like what you see and that we will be playing bridge with you at the Club soon!

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BCCM Player Guide

Specific Policy Notices of the BCCM

Regulars and guests of the BCCM, please take note.

Many, if not all clubs today have similar policies. These pages may contain policies specific to the BCCM. If you have any questions, please ask an event director.

 
 
  BCCM Bidding Guide (February 2020)

Opening Bids                                                                                                                   

Points

Additional

Bid

4 - 9

and  7 +  of a suit

3C/3 D/3H/3S 

Higher points needed if vulnerable

6 - 11

and  6 +  of a suit

2D,  2H,  or 2S

Should hold 2 of the top 3, or 3 of the top 5

13 - 21

+  5 card major

1H  or 1S

If both H and S, bid the S first

13 - 21

no 5 card major

1C  or 1D

Bid the better of the 2 suits.

Asking for a 4 card major.

15 – 17

+ balanced hand

4333, 4432, 5332

1NT

May have a 5 card minor.

May not have a 5 card major.

20 - 21

+ balanced hand 

4333, 4432, 5332

2NT

May have a 5 card minor.

May not have a 5 card major.

22 +

or 8 playing tricks

2C

Sure tricks if your suit is trumps.

Overcalls & Doubles

Weak Jump Overcall

6  - 11

and  6 +  of a suit

2D/2H/2S;  3C/3D/3H/3S ...

Overcall

8 +

+  a 5 card suit

1D/1H/1S

Minimum points for the 1 level

10 +

+  a 5 card suit

2C/2D/2H/2S

Minimum points for the 2 level

15 - 17

balanced hand

1NT

Must have at least 1 stopper in the suit bid, better with 2

Take Out Double   (asking for partner's longest suit)

13 -15

Forcing

Promises min 3 card support for unbid suits, especially the other major

16 + 

Forcing

Any distribution. Change of suit by the 'doubler' shows strong hand. 

Redouble                  10 +  points

                                                                        

Negative Double     

6 +

Up to 3S level.  

Has the 2 suits not bid (especially the other major)

A double of anything above 3S is for penalties.

Replies to 1C Opening                                                                                               

6 – 20

1 D                    

Forcing

4+ Diamonds, denies 4 card major.

*Show a strong hand by jump bidding on your next bid. A simple change of suit forcers partner to rebid.

6 - 20

1H

Forcing

4+ Hearts.  If have both H and S bid H first

6 - 20

1S

Forcing

4+ Spades, denies 4 Hearts unless 5 S and 4 H. See*

6 – 9

1NT

Invitational

Balanced hand, denies 4 card major

6 – 9

2C   

Invitational

5+ Clubs, denies 4 card major

10 +

3C

Invitational

5+ Clubs, denies 4 card major

10 - 12

2NT                  

Invitational

Balanced, denies 4 card major

13 - 15

3NT

Invitational

Balanced, denies 4 card major.     

To play unless opener strong.

6 – 9

2D/2H/2S

Invitational

Weak jump response showing a 6+ card suit, no support for partner's suit

9 - 10

4C       

Invitational

5+ Clubs, invitational to 5 C 

12 - 16

4H/4S                   

Sign-off

7+ H/S  - to play (limit bid)

17 +

4NT

Forcing

5+ Clubs or solid 6 card major.

Blackwood  - asking for Aces, looking for slam

10 - 12

5C

Sign-off

6+ Clubs - to play ( limit bid )

                                                                                                                                                                                  

Replies to 1 D Opening               

6 – 20

1H

Forcing

4+ Hearts.  If have both H & S bid H first

*Show a strong hand by jump bidding on your next bid. A simple change of suit forcers partner to rebid.

6 – 20

1S

Forcing

4+ Spades, denies 4 Hearts unless 5 S and 4 H. See*

6 - 9

1NT

Invitational

Balanced hand, denies 4 card major

6 - 9

2D 

Invitational

5+ Diamonds, denies 4 card major

10 +

3D

Invitational

5+ Diamonds, denies 4 card major

10 +

2C

Forcing

5+ Clubs, denies 4 card major

10 - 12     

2NT                  

Invitational

Balanced hand, denies 4 card major, inviting 3 NT

13 - 15     

3NT                  

Invitational

Balanced hand, denies 4 card major.

To play unless opener is strong.

6 - 9

2H/2S/3C

Invitational

Weak jump response showing a 6+ card suit, no support for partner's suit.

9 - 10

4D                  

Invitational

5+ Diamonds, invitational to 5 D

12 - 14

4H/4S

Sign-off

7+ H/S  - to play (limit bid)

18 +

4NT

Forcing

Blackwood  - asking for Aces

10 - 12

5D

Sign-off

6+ Diamonds - to play ( limit bid )

Replies to 1 H Opening                                                                                            

 

6 - 9

2H

Invitational

3+ Heart support

6 - 20

1S

Forcing

4+ Spades.  Does NOT deny Heart support

6 - 9

1NT

Invitational

Balanced hand,  denies 3 Hearts or 4 Spades

10 +

2C/2D

Forcing

4+ C or D.  Does NOT deny 3 Heart  support

10 - 12

3H

Invitational

3+ Heart support

12 – 14

2NT

Invitational

Balanced hand, denies Heart support

15 - 17

3NT

Sign-off

Balanced hand, denies Heart support.

To play unless opener is strong.

 6 - 9

2S/3C/3D

Invitational

Weak jump response showing a 6+ card suit, no support for partner's suit.   Often a sign-off, telling partner that your hand is worthless unless your suit is trump'

5 - 9

4H

Sign-off

5+ Hearts, + usually a singleton or void.

Can be bid as a pre-emptive with 0 - 5 points.

20+

4NT

Forcing

Blackwood  - asking for Aces.

With spade support, looking for a spade slam.

With no spade support, looking for a NT slam.

                                                                                                                                                                                

Replies to 1 S Opening

6 - 9

2S

Invitational

3+ Spade support

6 - 9

1NT

Invitational

Balanced hand, denies Spade support

10 +

2C/2D

Forcing

4+ C or D.  Does NOT deny  Spade support

10 +

2H

Forcing

5+ Hearts.  Does NOT deny  Spade support

10 - 12

3S

Invitational

3+  Spade support

12 – 14

2NT

Invitational

Balanced hand, denies Spade support

15 - 17

3NT

Sign-off

Balanced hand, denies Spade support.

To play unless opener is strong.

6 - 9

3C/3D/3H

Invitational

Weak jump response showing a 6+ card suit, no support for partner's suit.  

0 - 9

4S

Sign-off

5+ Spades, usually a singleton or void.  Less than10 points.

With 0 - 5 points this is pre-emptive.

20 +

4NT

Forcing

Blackwood, asking for Aces.

With spade support, looking for a spade slam.

With no spade support, looking for a NT slam.

Responses to 1NT Opening                                                                                

- 8

2D/2H

Forcing

Weak transfer.  With a 6 card major, a transfer to the next higher suit.  Plan on passing opener's response.

8+

2C

Forcing

  1.   At least one 4 card major

8+

2D

Forcing

Jacoby Transfer with 5+ Hearts

8+

2H

Forcing

Jacoby Transfer with 5+ Spades

8+

2S

Forcing

Minor Suit Transfer. No 4+ card major and 5+ minor suit. Opener MUST bid 3 Clubs.

Responder may bid 3D, if that is the suit.

8 - 9

2 NT

Invitational

Opener bids 3NT with 17 HCPs

7 - 8

3C/3D

Invitational

6+ Clubs/Diamonds, invitational to 3NT – can be passed by opener.

6 – 9

3H

Invitational

with 5/5 in the major suits, invitational – can be passed by opener.

10+

3S

Forcing

with 5/5 in the major suits, forcing to game.

10 – 15

3 NT

Sign-off

limit bid (to play)

16+

4C

Forcing

Gerber – asking for aces

16/17

4 NT

Invitational

Looking for slam. (Opener passes with 15/16pts or bids 6NT with 17pts)

18+

5 NT

Forcing

Quantative. Opener bids 6NT with 15/16pts or 7NT  with 17pts

Conventions used after No Trump Openings

Jacoby Transfer     

Used after 1NT or 2NT opening bids, when you have a 5+ Card Major.

Can be weak or strong.

Opener

Responder

Bid

Points

Cards held

1NT

2D

8+

5H

Tells partner to bid Hearts.

2H

Normal acceptance of transfer

3H

Super acceptance, 17 HCPs and 3+ Hearts

1NT

2H

8+

5S

Tells partner to bid Spades.

2S

Normal acceptance of transfer

3S

Super acceptance, 17 HCPs and 3+ Spades

2NT

3D

5+

5H

Tells partner to bid Hearts.

3H

Normal acceptance of transfer

4H

Super acceptance, 21 HCPs and 3+ H

Stayman                                                                                                                            

Used after 1NT or 2NT opening bids when you have a 4 card major.

8+ points after 1NT

5+ points after 2NT.

After a 1NT (15-17HCP) opening a response of 2C asks your partner if they have a 4 card major.  Partner has to reply: 2D, 2H or 2S as below.  (After a 2NT opening the Stayman bid is 3C, and the replies are 3D, 3H, or 3S.)

 

Opener

Responder

 

 

Bid

Points

Cards held

 

 

1NT

2C

8+

4H or 4S

asks opener "Do you have a 4 card major?"

 

 

2D   

No four card major

 

 

2H   

 

4 Hearts, may have 4 Spades

 

 

2S    

4 Spades (denies 4 Hearts)

 

 

2NT

3C

5+

4H or 4S

asks opener "Do you have a 4 card major?"

 

 

3D   

No four card major

 

 

3H   

 

4 Hearts, may have 4 Spades

 

 

3S    

4 Spades (denies 4 Hearts)

 

Puppet Stayman

 

We will save this convention for later, as it can be confusing.  Many players use puppet stayman

when they have a five card major suit and no-trump point count. [e.g. 15-17 HCP].

The system makes it easier to find a game in a major suit when responder has less than opening point

  1.   Since it involves a number of artificial and negative bids, it would simply serve to overly

complicate the bidding at this point.

REMEMBER, with a 5 card major, responder employs Jacoby Transfers, not Puppet Stayman.

               

Responses to 2NT Opening

Stayman and Jacoby Transfers are used for the majors.

5 +

3C

Forcing

Stayman asking for a 4 card major

5 +

3C

Forcing

Puppet Stayman, asking for a 4/5 card major

5+

3D   

Forcing

transfer to H – responder must have 5 + Hearts

5+

3H   

Forcing

transfer to S – responder must have 5 + Spades

5 - 7

3NT

Sign-off

limit bid (to play)

10+

4C   

Forcing

Gerber – asking for aces

11 - 12

4NT

Invitational

  1.     Opener passes with minimum, bids 6NT with a maximum.

16

5NT

Forcing

  1.     Opener bids 6NT with minimum, bids 7NT with a maximum.

Responses to a 2 C Opening.

ACBL:  Responder may NOT pass a 2C opening bid.

Opener

Responder

0 - 7

2D

Negative

Less than 8 points, or, no A+K

8+

2H/S

Positive

8+ points, or, A+K, or, both, plus a 5 card suit.

8+

3C/D

Positive

8+ points, or, A+K, or, both, plus a 5 card suit.

8+

2NT

Positive

8+ points, or, A+K, or, both, balanced hand

(systems on)

Openers rebid of 2NT = 22-24 points balanced hand (systems on)

Openers rebid of 3NT = 25-27 points balanced hand (systems on)

Opener

Responder

2C

2D

Strong opening bid.  Negative response.

2H/S

Responder must NOT stop bidding until a game contract is reached.

2NT

If necessary a second negative bid of 2NT may be used, saying "I've got 0 -1.  You are on your own."

2C

2D

Strong opening bid.  Negative response.

2NT/3NT

May be passed by responder, but NT systems are “On” – Stayman, Jacoby, Minor Suit Transfer.

                                                                                                                                             

Slam Conventions                                                                                                      

Blackwood                                      

4 NT asks for aces and can be followed by 5 NT to ask for kings.

Opener

Responder

Opener

Responder

4 NT

5C

0 or 4 aces

5 NT

6C

0 or 4 kings

5D

1 ace

6D

1 king

5H

2 aces

6H

2 kings

5S

3 aces

6S

3 kings

Gerber

Usually employed directly following a 1NT or 2NT opening bid. 4C asks for aces and can be followed by 5C to ask for kings.

Opener

Responder

Opener

Responder

4 C

4 D

  0 or 4 aces

5 C

5 D

  0 or 4 kings

4 H

  1 ace

5 H

  1 king

4 S

  2 aces

5 S

  2 kings

4 NT

  3 aces

5 NT

  3 kings

OGUST - Response to a weak 2 opening bid

2 NT response usually promises 15+ high card points.  It asks for more information about the weak 2 hand.  Using Ogust, the weak 2 hand rebids:

 Opener

Responder

2D/H/S

Weak 2 opening bid, 6 - 11 points + 6 card suit

containing 2 of the top 3 or 3 of the top 5 honours

2 NT

Ogust asking for information(15+pts)    

3 C

(6 – 8 pts)  poor points + poor suit 

Most points are NOT in suit bid.

3 D

(6 – 8 pts) poor points + good suit

Most points are in suit bid.

3 H

(9 – 11 pts) good points + poor suit

Most points are NOT in suit bid.

3 S

(9 – 11 pts)  good points + good suit

Most points are in suit bid.

                                                             

Openers Rebids

Opener has bid 1 of a suit, responder has made a forcing bid wanting more information.

1. Opener's minimum hand 13 - 15 TPs

Openers rebids in this order of priority.

1st choice

Raise partner's suit to the next level, showing 4 card support.

2nd choice

Bid a new 4+ card suit at the lowest level, trying to find a trump fit.

3rd choice

Rebid your suit at the lowest level, showing extra length.

4th choice

Bid NT at the lowest level.

  1. denies 4 card support for responder's bid
  2. denies a 2nd four card suit
  3. denies extra length in suit bid

2. Opener's medium hand 16 - 18 TPs

Openers rebids in this order of priority.

1st choice

Jump raise (1-3; 2-4) partner's suit to the next level, guaranteeing 4 card support.

2nd choice

Jump bid a new 4+ card suit  (Jump shift)

3rd choice

Jump bid to 2NT.  Shows 18 - 19 points.

4th choice

Jump rebid your suit, showing extra length.

5th choice

Make a 'reverse' bid.

3. Opener's maximum hand 19 - 21 TPs

Openers rebids in this order of priority.

1st choice

Jump raise partner's suit to game, guaranteeing 4 card support.

2nd choice

Jump rebid a new 4+ card suit  (Jump shift)

3rd choice

Make a double jump to 3NT. 

4th choice

Jump to game in your suit, showing extra length.

Numbers to remember

Open the bidding

13+ Total Points

Number of cards for a suit fit

8

No-Trump Contract:

Premium Game, a bid of 3NT (9 tricks)

25 High Card Points

Part game, a bid of 2NT (8 tricks)

23 – 24 HCP

Part game, a bid of 1Nt (7 tricks)

21 – 22 HCP

Suit Contract:

Minor suit game, a bid of 5 (11 tricks)

28 – 29 Total Points

Premium Game, a bid of 4H/4S (10  tricks)

25 – 26 Total Points

Part game, any suit, a bid of 3 (9 tricks)

23 – 24 Total Points

Part game, any suit, a bid of 2 (8 tricks)

22 – 23 Total Points

Part game, any suit, a bid of 1 (7 tricks)

21 – 22 Total Points

Slam Contracts:

Small Slam, a bid of 6 (12 tricks)

33 – 35 HCP

Grand Slam, a bid of 7 (13 tricks)

36+ HCP

* with a good distributions (10+ trump cards) slams may be bid with less HCP

Last updated : 13th Feb 2020 12:03 ICT
  Allowable Bids

Allowable Bids

Artificial bidding systems are now permitted on Wednesdays, Fridays and Sundays. However, a Club Member may question the use of an artificial system and request that a decision to allow it or not be made by the Committee. Furthermore, those using artificial systems must provide a viable defense against their system.

Last updated : 7th Oct 2018 04:16 ICT
  Alerts

Alerts System for BCCM

The following is based on the ACBL alerts system, but simplified to reflect the fact that most BCCM  players play similar systems to each other. The aim is to reduce the frequency of required alerts, while still keeping opponents informed of hidden meanings. This alert system is intended for those playing Standard American, Acol or similar systems.

If you are playing something outside these systems (eg. Precision, very light openings etc.), please make sure you alert if the bid has an unexpected meaning. Don’t forget that you can always ask the meaning of an opponent’s bid at any point in the game whenever it is your turn to bid or play.

General

To alert, please say the word “alert” so the opponents can hear it. You may also use the alert card if you wish. 

No doubles or redoubles require alerting---opponents should besufficiently alert to notice a double or redouble and ask the meaning if necessary.

No cuebids of a suit naturally bid by opponents require alerting. Again, opponents should notice these.

A 2♣  opening which is very strong and artificial is not alertable (a natural 2♣  opening or a 2♣  opening which is agreed to be of lesser strength would be alertable).

An Unusual 2NT jump overcall is not alertable (a natural 2NT jump overcall would be alertable).

For alerts marked with an asterisk, you can either alert when the bid comes up or you can pre-alert. If you pre-alert then you should state what your system isat the beginning of every round. For example, if your 1♣  bid may be short, then you have the choice of stating this before looking at your cards for the first board of the round or, if you prefer, just alerting each 1♣  opening by your partner.

Transfers

All transfers should be announced. If your partner makes a transfer bid, then say “transfer”. Unless asked, do not explain what it is a transfer to.

Opening Suit Bids at the One Level

  • Alert if suit bid may be fewer than five of a major or fewer than three of a minor.
  • Alert if one of a minor guarantees a five card suit.
  • Alert if artificial (eg. shows hand strength rather than suit).

Responses to Opening Bids of One of a Suit

  • Alert forcing or semi-forcing 1NT responses.
  • Alert non-forcing jump shifts whether or not in competition.
  • Alert splinters.
  • Alert Jacoby 2NT (or similar system) and responses.

Opener’s and Responder’s Rebid

  • Alert opener’s 1NT rebid if strong (greater than 14 HCP).
  • Alert conventional 3rd or 4th suit bids (eg. new minor forcing, fourth suit forcing).
  • Alert help suit game tries.

NT Opening Bids or Overcalls

Alert if agreed range is outside the following:

*1NT opening:     15-17 HCP

1NT overcall:    15-18 HCP 

1NT overcall in balancing seat: 11-14 HCP

2NT opening:    20-21 HCP

3NT opening:    25-27 HCP

Responses to NT

  • Announce all transfers.
  • Alert minor suit stayman and responses.
  • Alert puppet stayman responses and continuations.

Overcall over a NT bid

Alert unless fully natural (eg. a 2  bid overcall after 1NT which shows hearts is not alertable. If your agreement is that it shows both hearts and another suit, it is alertable).

Responses to NT bids after Interference

Announce all transfers.

Alert other bids which are not fully natural, except for doubles or a cuebid of opponent’s suit.

Opening Suit Bids at the Two Level and Responses

Alert responses to strong, artificial 2♣, unless natural.

Alert 2♠ , 2  and 2  opening bids which are not weak.

Alert rebids after a 2NT response to a weak two (eg. Ogust, feature etc.) 

Note that a 2NT asking bid itself is not alertable, just the responses.

Bids Above 3NT

Alert all artificial bids above 3NT, except:

  • regular (not keycard) Blackwood and its responses.
  • transfers, which should be announced rather than alerted.

Leading Low from a Small Doubleton

If your system includes leading low from a small doubleton, this is subject to a pre-alert (see above for how to pre-alert).

Last updated : 18th Apr 2019 18:04 ICT
  Etiquette

Bridge Etiquette Guide

ON ARRIVAL

  1. Plan on arriving 20-30 minutes before the designated start time.
  2. Register your arrival and pay your session fee to the Club Registrar.
  3. Please turn off your mobile phone. (If it is absolutely vital you have it on, leave it on ‘silent’ or ‘vibrate’.)

RULES:  CARD PLAY AND BEHAVIOUR

See Zero Tolerance Policy

AT THE BEGINNING OR DURING PLAY

Declarer:

Always call precisely, for the card you wish dummy to play.

When you lead to a trick, wait for LHO to play his card before requesting a card from dummy.

Standard rules call for the Declarer to request a card from dummy and Dummy will play that card. No player is to touch any cards other than their own during or after play except by permission of the Director. However, the Declarer may play dummy’s cards if Dummy is away from the table, or the assistance of one of the opponents may be asked for.

Dummy:

Dummy should not play the first card (even if it is a singleton) until declarer has planned his campaign and called for it.  Dummy's role is limited but if declarer fails to follow suit dummy may ask “No (suit) partner?” in order to prevent a possible revoke.  Dummy may also alert any player at the table if their last played card is turned the wrong way (win/lose) but this must be done before play of the next card. And the Dummy may also alert Declarer whether he is in his hand or in dummy as long as declarer has not led a card.

 

In General:

  • Keep the sessions as harmonious as possible; we try to be a friendly club.
  • Greet opponents as they arrive at the table.  Thank them at the end and move quickly to your new table.
  • If asked, explain your bidding system clearly and simply. Answer any questions clearly.
  • Sort and count your cards quickly, so that you can bid promptly when it is your turn.
  • When bidding, do not ‘hover’ over your bidding cards.  Decide on your bid before reaching for your bid card.

At the table, North is in sole charge of the BridgeMate unit except when East or West is asked to confirm an entry by pushing the "Accept" button.  All data from the unit about the board just played is to be read by North only.  At completion of the bidding, North should enter the final contract and the initial lead card promptly and this information should be entered in the unit prior to the beginning of play.

BridgeMate units are often left unattended briefly during table changes.  No one other than those designated as the incoming North player should handle or manipulate the BridgeMate in any way in those situations..

North should check that the correct boards are held and that the correct EW pair are at the table.

Keep to time. Call for the Director if you are unsure there is sufficient time to play your last board. If you are still playing when you should be changing tables you will cause delay for many players.

Do not put your bidding cards away until after the first round of cards has been played.

The initial lead card should be placed face down on the table first, to check whether partner has any questions about the auction (“Any questions partner?”).

Unless you are to lead, do not play a card until your RHO has done so. A player who plays a card ‘Out of Rotation’ may be subject to a procedural penalty.

Any player may ask the meaning of a bid when it is that player's turn to bid or play, and the questions must be put to the bidder's partner rather than the player who made the bid.

Be courteous when speaking about the play of any player at the table.  See also Zero Tolerance Guide.

Do not hold long post-mortems unless you clearly have sufficient time left on the clock.

Do not handle other players’ cards. If you wish to see them, ask them to show you.

At the conclusion of play for a board, keep your played cards representing tricks won or lost arranged in front of you until all at the table are satisfied with the final contract and North has entered the results.

If you call for The Director, abide by his ruling. Do not disrupt a session by arguing with other players or a Director's ruling.  Also, see Zero Tolerance Policy.

When changing tables, please be quiet, and take your cups, glasses, bottles, etc. with you.  Remember that although you may be finished, others may still be playing.

ON COMPLETION OF PLAY OF A BOARD

NORTH

Enter the result at once and ask East or West to verify the entry.

After the result has been verified, if any other player requests information on previous results, North should provide this information discreetly so that it cannot be overheard at other tables.  This may be done orally or by showing the appropriate screen to other player(s) on request.

EAST

Check the score entered by North and, if you agree, press the ‘Accept’ button ONCE ONLY and pass the terminal back to North.  Neither East nor West is to manipulate the unit in any way other than to press "Accept".

SOUTH

Ensure the cards are not mixed during any review and that they are returned to their correct directional slots in the folder.

ALL

If making a claim, be certain you may do so, then explain your intended line of play clearly and unambiguously, with particular emphasis on how trumps would be handled.  If there is an objection the Director MUST be summoned.

 

Rev.  June 2013

Last updated : 18th Apr 2019 18:06 ICT
  Language

Policy on Language

The BCCM has members from many different countries who speak a variety of languages. Occasionally a pair at the bridge table discusses a hand after play in their native language rather than using a language understood by all at the table. Sometimes this has led to criticisms of impoliteness, as the discussion excludes two of those at the table.

In a social context with four people gathered together, it might well be considered disrespectful to exclude two of them from the conversation by speaking a different language if there were an alternative. A bridge game is a different context. This distinction applies even though clearly the club has a social element, because the matter being discussed is normally one of private interest.

It is common to discuss the bidding or play of the hand briefly with one’s partner after the hand has been played. This is not a matter of general discussion or general interest.  Partners may wish to discuss the play in their own language. Even when all four players speak the same language, partners talk over the hand together with no particular wish to involve their opponents.

Once players have taken out the cards for a new board, then there should be no substantive discussion by any of the players in whatever language. Occasional small talk is acceptable provided it conveys no information about the hand. Therefore, it becomes a problem when players speak in a language not understood by others at the table after the cards have been taken out.

Last updated : 18th Apr 2019 18:07 ICT
  Zero Tolerance

Zero Tolerance Policy

Introduction

The Bridge Club of Chiang Mai is committed to ensuring acceptable player behaviour at all times in accordance with the latest edition of the WBF Laws of Bridge.

The Bridge Club welcomes all players regardless of race, creed, religion, political affiliation, sexuality, national origin, gender, disability or their proficiency at Bridge.

The Bridge Club of Chiang Mai exists to provide for its members, visitors and friends an opportunity to play Bridge in a competitive but friendly and welcoming environment at all times.

Members are encouraged to greet visitors; be friendly and welcoming at the Bridge Table as well as commending their bidding and play.  Members are also encouraged to have and use Convention Cards.

Disputes and Misconduct

The Club will strive at all times to resolve disputes in a fair and amicable way.  The Club will not tolerate unacceptable behaviour such as:

  • Badgering, rudeness, insinuations, intimidation, profanity, threats or violence
  • Negative comments concerning opponents’ or partner’s play at the table or elsewhere
  • Constant and gratuitous lessons and analyses at the table
  • Loud or disruptive arguing about any subject, during or after the sessions and especially
    as a result of a Director’s ruling

     

The Session Director will, in the first instance, apply the Laws of Bridge and the rules of the Club.  Members can appeal a Director's decision relating to the procedural rules and laws of Bridge after the session and not later than 30 minutes after the results are posted.  Appeals should be made to the Director who will notify the Committee.

In the event of serious misconduct, as judged by the Session Director, which cannot be resolved at the table, the Director will report the matter to the Club Committee via the Chairperson.

The Club Committee has the authority to warn, discipline, suspend or expel any player who is judged to be in violation of this Zero Tolerance Policy or the club policies.  The Committee will meet promptly to make a ruling on warnings, suspensions or expulsions.  Any such ruling will be taken by a super majority vote of the Committee (currently 5 votes).  There is no appeal to a Committee's decision to expel if that decision is based on serious misconduct on the part of the expelled member.

A player who is expelled is not entitled to any award or refund of dues paid.

Any expulsion will be for the duration of the current Committee’s term.  Thereafter the player can apply again by letter or email to the Chair for re-admission.   To re-admit an expelled member, a super majority vote in favour of re-admission is required.  In the event the vote denies re-admission, then the original expulsion is extended for the duration of that current Committee’s term.

In all such matters, the decisions of the elected Committee of the Bridge Club of Chiang Mai are final.

  Rev.  June 2013
Last updated : 18th Apr 2019 18:08 ICT