TD,Scorer & Dealer Instructions
Dealer Responsibilities

The Dealer’s main responsibilities are to use the Duplimator to deal fresh sets of hands for a session and to ensure that the set is given a file name that the scorer can analyse and print, and also publish on the internet along with the results of the session.

The Dealer’s responsibilities include:
To use the Duplimator to generate a new set of hands and to give this set of hands a file name with the format YYYYMMDDcolour where YYYYMMDD is the date on which the hands are expected to be played, and colour is the colour of the boards used.
Taking the boards out of the box, and then taking the cards out of the boards and feeding them into the Duplimator to generate a new set of hands.
Replacing decks containg cards that are marked or sticky.
When the dealing is finished, to load them back into the box so that the boards are in sequence such that they can be distributed easily during the session when they are played.
Putting a label in the box that says what the file name is and who dealt the cards. Also to put the appropriate preprinted label in the box that says which session the boards are to be played.
If physically able and happy to do so, the dealer should take the box downstairs. However, just putting the box on the landing makes it clear that the hands have been re-dealt and so someone else will take them downstairs.
When finished dealing switch off and cover the Duplimator.
If there is no bridge session due to start, then switch off the PC and the lights in the office.


Scorerís Responsibilities

The Scorer’s job is to get ScoreBridge to receive data from the BridgeMates, score the event, print the final results and send the results to BridgeWebs, and to print the analysis of the hands played in that session. The Scorer is in charge of the BridgeMates and the computer. 


The Scorer’s responsibilities include:

  • Running the hand analysis and producing the printout of the hands played during the session. Unless supervised, no one else is allowed to run these programs.
  • Collecting names of non-members (preferably printed) together with their EBU Number.
  • Agreeing with the TD the standard movement to be played, and if appropriate how many rounds are not to be played at the end.
  • Entering details of movement on the PC. Apart from printing hands, there should be nothing more to do until the last result has been entered at the end of the session.
  • During the session, making notes of mis-scored hands and incorrect or missing names.
  • One or two rounds before the end of the session, or during the Tea break/sit out, the scorer will print out copies of the hands, with an appropriate date in the heading, for distribution to the participants at the end of the session. Where possible, especially on competition nights, the scorer should try to be accompanied by a non-partner when doing this.
  • At the end of the session, (or even after the results have been published), correcting scores and names, printing results, attaching hands if the duplimator was used and publishing results on the web.

It is important to correct errors as they could impact the outcome of internal competitions, and will also have an effect on NGS gradings.

  • When finished switch off lights and PC in the PC room/office.


NB If there are known errors with the results and the scorer doesn’t know how to correct them, then he/she shouldn’t try to. He/she should contact Barry O’Connor (or Keith Sowerbutts) who will arrange for it to be sorted and results published. The same applies if results have been published on the web but are incorrect. (Stuart Kay/Trevor Waddilove also need to be told as it could impact P2P).

Tournament Director's Responsibilities

The Tournament Director(TD) is in charge of the playing area and dealing with matters relating to playing bridge. Some of the responsibilities can be delegated but they include:

  • Ensuring that the club is open half an hour before the session starts so that members are not waiting outside
  • Selecting the club standard movement to be played, preferably 5 minutes before play is due to start, as this allows a prompt start.
  • Ensuring that the appropriate amount of table money is collected
  • Telling the scorer if there are any players who are non-members or unlikely to have a number that can be entered into the Bridgemates. If this is done before the session starts then the new player’s name can appear on the Bridgemates.
  • Informing scorer of standard movement (from the brown book) to be played, and which if any is the missing pair.
  • Distributing boards and Bridgemates – pressing OK on each Bridgemate to ensure that there isn’t a hangover from the previous session
  • Making announcements as necessary
  • Controlling pace of play to ensure finishing near to expected time
  • Dealing with queries about laws, etiquette & play
  • Authorising scorer to adjust/change scores and deal with anomalies e..g. boards switched
  • After the session, collecting the Bridgemates and putting the boards in sequence into the box, and arranging for the box of boards to be taken upstairs so that dealers know that they need to be redealt. Getting this done is important as the people doing the dealing are not always physically capable of carrying the boards upstairs.
  • Ensuring that all lights are switched off and that the club is locked up after the session is finished with the alarm is set.
  • In there is a need to evacuate the building (even if just a fire drill), ensuring that all people who were inside the building are accounted for.


The TD must not analyse/print hands without agreement from the scorer