Many Windermere players are involved in the two teams entered this year. The second match is on 11th August Good luck John and Jeremy, Hilary and Jacky, Pat and Mike. The first match for the B and C teams left a lot of room for improvement.
Westmorland had a convincing win over Cumbria on Sunday 24th June.
Some very good performances and an excellent tea, well done.
Three Windermere Club members make up the winning team. Well done John, Rob, Babs (and Ian).
In response to 1NT
2§response to 1NT is Stayman
2¨/©/ª = weak take out, ordering partner to pass 3©/ª = 5-card suit and points for game
2NT = 11 or 12 HCP, balanced
3§/¨ = strong and unbalanced with long suit.
Defence to 1NT. Natural. Double is for penalties.
If the opposition double our 1NT, 2§ is not Stayman but is natural.
1NT overcall = 16-18 points with stopper(s) in opponent’s suit.
Responses as if partner had opened 1NT with points adjusted
Opening 2 bids.
2§ = strongest bid - game forcing (except 2§ - 2¨ - 2NT). 2¨ response = negative, <8 points.
2¨/©/ª = strong (8 playing tricks), forcing for one round. 2NT response = negative, <8 pts.
2NT = 20-22 HCP, balanced. Responses. 3§ = Stayman. 3¨/©/ª = natural and forcing.
Defenceto pre-empts. Double = take-out.
Doubles of suit bids by the opposition up to 4¨are for take-out except after a penalty double by partner or if we have agreed a suit.
Jump overcalls are intermediate (6+ card suit, about 11 to 15 points)
Blackwood- 4NT asking for aces, then 5NT for kings
Gerber (4§for aces, 5§for kings) only immediately after an opening 1NT or 2NT
Cue bids, showing a control after suit is agreed,are permitted.
4th suit forcing: If we have bid three suits naturally, a bid of the fourth suit is artificial and shows a good hand in the context of the bidding so far and orders partner to bid again. A NT bid then shows stopper(s) in the 4th suit.
NO OTHER CONVENTIONS ARE ALLOWED
Top of honour sequence, 4th highest from long broken suit headed by an honour(s), second highest from a poor suit.
Signals and Discards.
On partner's lead: high to encourage, low to discourage.
When discarding: high to encourage, low to discourage (only 1st discard is significant).
On declarer's lead: low followed by high = odd number of cards in suit, high followed by low = even number of cards in the suit.