LOSING TRICK COUNT


(Developed by F. Dudley Courtenay, popularised by Maurice Harrison-Gray during 1930’s)


The Losing Trick Count used in conjunction with the standard point count, is a method of evaluating the trick taking potential of two combined hands playing in a suit contract. It primarily quantifies the ‘shape’ of the hand, and is merely a different but more formal way of adding points for length, singletons, or voids.

It should only be used when a fit has been established. Moreover I personally restrict its use to immediate responses to partner’s opening bid, and to opener’s re-bid if partner has supported the suit. At higher levels, trump solidity, cue-bids, controls bids, etc. are more valuable in determining the slam potential of hands.

(The examples that follow relate to a five-card major system, but the method is identical for four-card majors)


Mechanics


  1. Count losers.
  2. Add to partner’s losers.
  3. Subtract total from 18 – the answer gives the level at which you can expect to play with the fit as trumps.

Benchmarks


Based on the normal Milton Point Count – minimum of 12 to open; minimum of 6 to respond (in any suit):


An opening hand will usually have a maximum of 7 losers.

A responding hand (in support, or in a change of suit situation) will have a maximum of 9 losers.


Counting Losers


-          Only the first three cards in any suit can be losers

-          Only the Ace, King, and Queen are winners

-          ‘Droppable Honours’ count as losers (i.e. singleton King, or doubleton Queen)


However there are modifications to be made with three card or more suits containing the Queen.


-          if the Q is in the trump suit (in support response) – no modification.

-          if the Q is supported by the A, K, or J – no modification.

-          Q109 – no modification.

-          if the Q is not supported by any of the above – add ½ loser.


(Examples:      Axxx – 2 losers; Kxx – 2 losers; Qxx – 2½ losers (unless trump suit);  QJx – 2 losers;   AQx – 1 loser; KQx – 1 loser; Kx – 1 loser; Qx – 2 losers; A – 0 losers; K – 1 losers).


Also opinions vary with AJ10. I would consider this to be a 1 loser suit.


Any ‘½ s’ are then rounded upwards – i.e. 6½ becomes 7.


Also beware of ace-less or king-less hands (I would add ½ loser for a hand with no ace and 1 loser for the rare hands with neither ace nor king).


It should be noted that the above is a basic guide to loser counting. In the fuller system, distinctions are made between balanced and non-balanced hands – but these are for the experts.


Examples (assume responding to five-card major 1♠ opener):


a)♠ K75b)♠ A754c)♠ K752d)♠ K752e)♠ K872


A7 6 A K A


9873 Q97653 K973 Q973 Q973


♣ 7532♣ Q4♣ 8742♣ 8742♣ J742



f)♠ 872


K8


Q764


♣ J742



a)           Spades – 2 loser; Hearts – 1; Diamonds – 3 ; Clubs – 3:  TOTAL – 9 losers.

b)           Spades – 2 loser; Hearts – 1; Diamonds – 2½ ; Clubs – 2:  TOTAL – 7 ½ (i.e. 8) losers.

c)           Spades – 2 loser; Hearts – 0; Diamonds – 2; Clubs - 3:  TOTAL – 7 losers.

d)           Spades – 2 loser; Hearts – 1; Diamonds – 2½ ; Clubs – 3; No Aces – ½   TOTAL – 9 losers.

e)           Spades – 2 loser; Hearts – 0; Diamonds – 2½  ; Clubs – 3:  TOTAL – 7½ (i.e. 8) losers.

f)           Spades – 3 loser; Hearts – 1; Diamonds – 2½ ; Clubs – 3:  No Aces – ½  TOTAL  - 10 losers.  


Subtract From 18


Responder will add his known losers to opener’s assumed minimum (7), and subtract from 18. This gives the support level. For example, responder with 9 losers, adds to 7 (=16), subtracts total from 18 (18 – 16) = 2, so support at the ‘2’ level.


Take care with 7 loser support hands. Only bid direct to 4 if the hcp are minimal (i.e. a pre-emptive raise). With the same 7 losers and say a 13+ hand use your normal delayed game raise methods (change of suit; Jacoby; Baron etc.).


Responder will have based his support on an assumed 7 loser opening hand from partner. If opener has a better hand (i.e. less than 7 losers), he can raise partner’s support level:


1♠ - 2♠ (9 losers) – 4♠ (with a five loser hand).


Also if opener is able to support a new suit from responder, he should assume responder has a 9 loser hand (see example (e) below)

Looking at examples (a) – (f) above, responder should bid as follows.


a)      – 2♠  (9 losers + assumed 7 losers = 16; 18 – 16 = 2).


b)      – 3♠  (combined 15 losers). Standard limit bids would dictate only 2♠, but this doesn’t take account of the shape.

c)      – 4♠  (only 9 high card points, but again shape would give a good play for 10 tricks).

d)     – 2♠  (similar to (c), but the Q has less trick taking potential than K, and aceless).

e)      – 3♠  (combined 15 losers), whereas standard limit bids would dictate only 2♠.
 

f)       – 2♠ . Ltc would indicate a limit of only 1♠ with 10 losers (10 + 7 = 17; 18 – 17 = 1), but you can’t really pass with a 6 count, and you have added a full loser for the ‘½’ loser (but don’t be surprised if 2♠ goes one off if opener has a minimum).


Other Examples


a)♠ AK962b)♠ AK962c)♠ AKQ32d)♠ AQ754e)♠ 7


7 7 A643 843 KQ74


A854 A8542 752 A53 AK9642


♣ Q52♣ A5♣ 9♣ K5♣ 73



♠ QJ84♠ QJ84♠ 8654♠ K942♠ 843


Q852 Q852 K95 5 A9632


K K 8 K97642 107


♣ J863♣ J863♣ A10862♣ 86♣ K54



f)♠ 72g)♠ 6h)♠ 6


KQ74 AK843 AK843


AK964 A9542 A9542


♣ 73♣ Q8♣ A8



♠ 843♠ J742♠ J742


A9632 QJ72 QJ72


107 J J


♣ K54♣ J752♣ J752



a)   1♠ - 2♠ (9 losers) - pass (½ loser added for ace-less hand); 9 + 7 = 16; 18 – 16 = 2♠. You should eventually lose one heart, one diamond, three clubs (unless the opposition are kind to you with the club suit).

b)   1♠ - 2♠ (9 losers) - 4♠ (5 losers): 9 + 5 = 14; 18 – 14 = 4♠. Similar to (a) but the slightly better club situation in opener’s hand gives rise to only 5 losers.

c)   1♠ - 3♠ (8 losers) - 4♠ (6 losers); 8 + 6 = 14; 18 – 14 = 4♠. Only a combined 20 count, but ltc. enables the excellent shape to be taken into account. Two diamond ruffs lead to ten tricks.

d)  1♠ - 4♠ (7 losers). Not a certainty. Also the bid makes it more difficult for the opposition to find their heart fit.

e)   1 - 1 - 4. North can support responder’s heart suit. He has a 5-loser hand (in support). Add to partner’s assumed 9 loser hand (the minimum to be able to respond) = 14. 18 – 14 = 4.

f)    1 - 1 - 3 - pass. North has a similar hand to (e) – same points, but with one loser more, is content to bid 3. South with nothing extra to his assumed 9 losers, passes.

g)   1 - 2 - pass. South has a nine loser hand, opener has a six loser hand, so nine tricks should be the limit (you will probably lose one spade, one diamond, two clubs.

h)   1 - 2 - 4. Similar to (g), but opener has a five loser hand, so 4. Using just limit bids you would not reach game. 


With examples (c) (d) and (e) above, using pure limit-bids, you would probably not have reached game.


Other Uses


The ltc. can be used in response to partner’s overcall. Overcalls are assumed to be 8 loser hands, so partner judges the appropriate raise based on this. A disadvantage of this approach is that in the modern game, overcalls are becoming ultra-light. So only use after overcalls if your partner is disciplined in his overcalling methods.


Summary


The ltc. should be used as a guideline, particularly at lower levels in determining whether to raise to the two- or three-level, or as opener, whether to try for game (possibly via a trial bid). Don’t go to excesses with the ltc.




AFH