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Etiquette for Members
Etiquette for Members


A few, hopefully helpful , notes on Etiquette for members and visitors

Duties of Members:


  i.     Members are expected to be seated by 6.45 pm
         
in order to assist the Tournament Director set the movement..

                      
 
ii.     Casual tidy is the accepted minimum Dress Code.


 iii.   Mobile Phones: You can have them with you but
                                      switch them off for the evening.

 iv.    
Smoking is not allowed in the building

  v.    Make yourself a coffee in the kitchen but remember to
        clean  your cup afterwards and tidy up any mess you create.


 vi.   Be friendly and courteous at all times

 

vii    The event Director may ask you to shuffle the cards in a board at
         the beginning of a Club Night. Sometimes other members at the
         table will do the same. Please remember to return the correct cards
         to the board i.e. Blue backed card are in the odd numbered boards
         and red in the even numbered boards. This helps in case of a mix up
         during play
 

viii   Never criticise or offer advice unless asked.

         Comments beginning ‘You should have…….’ or
        ‘Why didn’t you……’   often offend even if they are
         not intended to!
         If problems do occur at the Table, including those referred to under
         local pointers (pg7), the Event Director should always be called at
         the moment the problem occurs.

ix. All bidding cards, including passes must be left on the table until the first lead

x.  
The opening lead should be made face downward in

         case the lead is accidentally made from the wrong side.

 xi.    Usually only North should handle the boards
         The board in play should be left visible so that all can see the
         vulnerability during the play of the hand.

 

 xii.   Please save post-mortems until the end of the round -
        if  you have time left, to avoid delaying other people.

         Keep the discussion quiet. You don’t want the next table to hear do
         you?  It is normal bridge etiquette not to attempt to gain from any
         information gained inadvertently from infringement of rules or from
         other tables. Players should not make a particular bid, lead or play if
         it can be alleged they have done so because of unauthorised
         information-unless it is clear that nearly all Bridge players would

 

 

xiii    Hands should normally played out to determine the
        number of tricks won-
after all we all come to the club to
         play our cards!

         In exceptional circumstances e.g. to save time a player may claim a
         small number of winners which happen to be in one hand.
         A player may, of course, ask the claimant to continue to play the cards
.

         Claim or Concession of Tricks (Law 68) states that:
 


       
Any statement that you will win a specific number of tricks, is to claim
        these tricks.
   e.g. “the rest are mine” or “I’ll give you one”
then shows
         the cards


       
The claim should be accompanied at once by a clear statement as to
        the order in which the cards will be played.

 

        If there is an outstanding trump outside the declarer’s hand, the Director
        shall award a trick or tricks to the opponents if:

 

        a. the claimer made no statement about that trump, and

        b. if the claimer was unaware that there was an outstanding trump in an
            opponents hand, and
        c. a trick could be lost by any normal play.

 

        Any normal play means that if you had the Ace and the three, you might
        have played the three first without thinking and therefore lost it to the
        “outstanding” 4 of trumps.

        Once you lay your cards down you cannot say (when the outstanding
        trump is shown) “well of course I was going to play the Ace first, do you
        think I’m stupid”, its too late then….

 

        So the answer is always to play the whole lot, don’t claim ever, and if the
        opposition are playing the hand and claim,
ask to see their hand
.

            Don’t pick up your cards at the end of the hand until
              you have agreed with opponents the number of tricks made.

 

 

 xiii. Bridgetab Protocol

  
There is an impression that
     only North  is allowed to do
     anything.

    Players assume North has to
    Score, look after the Boards,
    put  the Boards down
    correctly, move  the Boards
     and so on.










      But according to the Laws, only moving the Boards
      (i.e. 1
à 2à3),  and checking the orientation on the Board,
       is the specific responsibility of North.
        
                
Scoring can be done by anyone at the Table

     If the Board is laid on a Table such that North’s cards are
     taken  by East etc.
both pairs
will be at fault.
 
     The players must check that they have taken from the
     correct docket, and have 13 cards


     n.b.
An error at the point will result in both N/S and
            E/W being penalised by the Director

     North also cannot be held responsible for the length of time
    it takes the Board to be played. However if it’s not a Howell
    type movement and North is sitting North all night he/she
    has a primary responsibility to maintaining proper
    conditions of play and that includes reducing the debates on
    hands until after
all the Boards have been played

 

 

 

 Procedure:-

        The Director/Scorer will place the Bridgetab on the
        Table. The Tablet should be powered
ON
when you
         pick it up, and the Director will have inserted the
        Table No. for you.  

1.    DO NOT PRESS THE SETTINGS BUTTON.

2.     At this stage the Tablets will indicate that the connection
        with the router has been made.

                                           


        If the Tablets do not show a connection had been
        made inform the TD.

 

3.      Enter the Players names then check all the names
        are correct before pressing OK.
        (Note if you enter the wrong no. for a player, press on the    
        players name and enter the correct no. or call the TD

        If a player doesn’t know or is  unsure of their number
        put in “0”, and inform the Director when the Boards are
        presented for play.
        Don’t go running around trying to find a player’s
        number. The Director can input the player easily at the
        computer at the end of the evening.
if he/she knows!

4.     Inform your opponents of their E/W No.
then press 
        next and
read off what boards you are to play.

         The Director/Scorer will now place the Boards to
          play on the Table


 

Now check and play the Board:-
                                         a.  Correct Boards? Agrees with Pad?
                                         b.  Orientation OK?
                                         c.  Each hand has 13 cards?
                                         d.  Announce the Dealer ?

                                

        AUCTION

                                         e.  Input the Contract?
                                         f.   Play the Hand?
                                         g.  Input the Tricks made?

 

 

 

 Now pass the Bridgetab to East who checks the input, and
   passes the Pad back to North,
without pressing OK
.

   n.b.
At his point E/W  and N/S will be fined by the Director
          if the  score input is wrong.

5.  North presses OK again to view and announce the % given
      to N/S.
and to look at other scores. If E/W have played the
      hand, North hands the Pad to East to allow that pair to view
      the results.
  
    
Please remember that the next table are liable to hear loud
     comments, so keep it quiet.


6.   Shuffle your hand and return the hand to its docket.


      n.b. 
At his point E/W  and N/S will be fined by the
              Director if the hands are placed in the wrong dockets

 

7.  .Press OK to Finish the Board.
     
Go back to 4. for next hand etc.

8 . Watch your Time:-  Don’t rush but remember this
     Playing 21 boards/session   --- 11 mins/board
                  24                              ---   9 mins/board
                  27                              ----  7 mins/board
     Both N/S and E/W should raise the issue of time if they
     believe they are going over these times.

 n.b.   
If this happens the Director will stop the players
           playing a Board if they have fallen behind and
           are disrupting the flow of the play.

 

Note : After the last hand of the evening you can view the              

                             RANKING

 

In some events e.g. Sims or Club Championship Events when
       you press Next to send your result on, the Scorer might prevent
       you seeing the other players results on the Board. Some might
       gain an advantage or disadvantage from seeing these results,
       but it speeds the evening along if we are playing a lot of boards

               
  

Laws: 

The generally accepted Laws of Duplicate Contract Bridge apply.


This is a small friendly club and here are a few local pointers that may help you: -

 

  1- Psyches

    
Outright psyches are frowned upon.
       This is because many inexperienced
        players in  our club cannot handle them.

 

  2- Revokes
   
     
If the opposition revoke and it is not
        immediately spotted, the rules  say to
        call the director and  this is what you
        should do.

 

  3- Count your cards

     The rules clearly state that a  player
       should count his cards  without looking
       at them before doing anything else.
        If a hand is into the playing stage before
        somebody discovers that they have the
        incorrect number of cards then the hand   
        has to be scrapped for that table (and the
        Director has to sort out the mess). So the
        guilty party(s) will be given a penalty
        and the non-offending parties will
        receive an adjusted (favourable)  score.

 

 

bridge bidding box 4- Bidding Boxes

    
A call is regarded as made when a bidding card has been taken out
     of  the bidding box with apparent intent.
     A player is obliged to make up his mind
before
     he touches any bidding card in the box.

     Hesitation between bids, when touching the
     bidding cards, is bad practise and partner
     could be liable to penalty if advantage was taken
     of any unauthorised information coming from
     such behaviour
.
    A call may be changed without penalty when all
     the following conditions are fulfilled:
  
 a- The player has inadvertently taken out the wrong
         bidding card and;
 b- the player corrects, or attempts to correct, without
         pause for thought.


5- System. 

  
If you play an unusual system that is allowed by the WBU  it is polite
    to inform the opposition  when you first meet.
    Have a convention card.

 6– Announcements

  
All conventional bids are to be alerted by the partner of the bidder
    using the “Alert Card”- an explanation is only given to be given by  
    the alerter, if requested by the opponents at their turn.

    The use of the “jump bid” is to be preceded by placing the “Stop
    Card” on the table– after the use of the “Stop Card” the following
    player must pause for a standard period
(i.e. 10seconds) before
    making any bid, including pass.  A longer pause is bad practice and
    a penalty if any would be on the partner who took advantage of any
    unauthorised information coming from this.
.
   

    It is best is to simply announce ‘12-14' or ‘15-17' or whatever when
    partner opens 1NT.  Similarly you can simply state ‘transfer' if partner
    makes a  transfer bid over your 1NT opening or overcall and
    announce natural if a 2/
  bid over your 1NT is natural.
.
   And if a 1 opening can be 2 card you should announce ‘may be short'

 

 

-Questions.

   
During the auction, you may ask questions      
     (to  the partner of the opponent who made the bid) at
your turn
      to  bid or play a card
.
     Unless it affects your action, it is generally recommended not
     asking questions until the end of the auction. Any questions
     should be about the whole auction and not a particular bid.
    
If a bid is not alerted, it is taken as natural and to ask if an
     unalerted bid is natural is not allowed.


    
Questions may also be asked by declarer about the play of the
     cards by defenders.

     For example, do not
ask opponents what type of Blackwood
     they are playing or how many Aces etc. have been shown, wait
     until after the auction unless it affects a decision that you may
     make.


     If you are defending and you are on lead, then you should ask
     questions before leading. When you lead, it should always be
     face down and you say ‘Questions partner?' or ‘OK?'. Your
     partner may then ask questions before the opening lead is
     revealed. If you are not on lead and partner has a propensity to
     lead face up, then ask him to lead face down, especially if you
     have a question.


8-The action after the auction has been completed. 
 
    
As dummy you should put  your cards facedown straightaway.
      This signals that you are dummy and therefore who is on lead.
      The bidding cards should be left on the table until the lead is
      made. Once the lead is made, all players should return the 
      bidding cards to the box .

9
-Calling for Dummy's Card

   
If declarer has something like QJ109872 and calls for a
     
then the rules say that Declarer implies the lowest card.
     And suppose a player has a holding such as AQ and the lead
     comes up to this holding with the intention of finessing but the
     King appears and he inadvertently goes through with the
     ‘finesse' and plays the queen, then he should be paying
more
      attention and cannot replace it.

 

10- Passed Out. 

       
Standard rules are pretty clear here – if a deal is passed out then
         you press PASS on the Bridgepad and move on to the next board.  
         But our club is basically a friendly club where people want to play
         Bridge – and not sit out when others are playing. So if a board is
         passed out on the first round
(when the hands are shuffled) it
         should be re-dealt.

 

11- Prepared Boards 

      
We sometimes play prepared boards and hope that the points are
          roughly evenly distributed between N-S and E-W over the
          complete set of boards so that both sides have approximately
          equal chances of defending/declaring etc.  Don’t think that these
          hands have been “doctored” so that the finesses fail, the
          distribution is  manipulated etc. The hands are randomly dealt and
          only checked to make sure your pair will play 50% and defend
          50%
         Usually by doing this, we get a hand print-out at the end,  and use
         it to determine how we ought to have bid and played the hand.
         For some events  you may find the hands on the Club Webpage.

 

12- Cards on the Table

      
During the play, all players should place the cards played down in
          the correct orientation - long ways
when the trick is won and
          sideways
when lost- as they are played.
         At the end of the deal the number of tricks should be agreed and
         input made to the computer before the hands are returned to board.
         If there is a dispute about tricks won and the director is called then
         the Director will usually be on the side of a player who still has
         his cards laid out ‘correctly' in front of him.

 

 

13- Reviewing the cards played to the last trick.

     
The strict rules of bridge do not allow you to see the last trick once
        everybody has turned their card over. This can cause problems
        (uncertainty as to where the lead is etc.) and with the large number
        of inexperienced players at our friendly club we do
relax this rule
        so that anybody may ask to see the cards for the last trick before
        any card is played to the next one.

 

       

 

The purpose of these notes is to create a much more pleasant atmosphere and to make the game of bridge more enjoyable for all.

 

 

 

 

 

The following are some examples of commendable behaviour that will
 significantly contribute to an improved atmosphere:

being a good 'host' or 'guest' at  the table
;
 
greeting others in a friendly manner;  

praising the bidding and/or play of
the opponents;


and having a clearly completed
convention card readily available to
the opponents

 

 

 

The following are some examples
 of behaviour which

will not be tolerated: -

 

Angry gestures; badgering; rudeness;
insinuations; intimidation; profanity;
threats or violence; negative comments

concerning opponent's or partner's play
or bidding; gloating over good results;
constant and gratuitous lessons and
analyses at the table; arguing with the
Director's ruling.

    
If a player at the table behaves in an unacceptable manner, the
director should be called immediately. Annoying behaviour, embarrassing remarks, or any other conduct which might interfere with the enjoyment of  the game is specifically prohibited.

The Director has the authority to assess disciplinary penalties.

 

 

 

 

Updated by A.Lightbody & J. Salisbury May 2018