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Directors & Scorers
 
 
  Standard Pairs Movements

3 or 2 1/2 Tables - Howell, 5 rounds, 26 boards - page 32
30 boards in sets of 3 but remove boards 6,9,18 & 21 to be recorded as not played.
Keep boards in sets of 3. At end of round return and collect boards from relay table.

4 or 3 1/2 Tables - Howell, 7 rounds, 28 boards - page 33
Sets of 4 boards, 1 relay between tables 1 & 2 and 2 relays between tables 4 & 1.

5 or 4 1/2 Tables - Howell, 9 rounds, 27 boards - page 35
Sets of 3 boards, 4 relays between tables 5 & 1.

6 or 5 1/2 Tables - 3/4 Howell, 9 rounds, 27 boards - page 38
Sets of 3 boards, 1 relay between tables 1 & 2, 4 & 5, 6 & 1.

7 or 6 1/2 Tables - Howell, 13 rounds, 26 boards - page 48
13 sets of 2 boards, 6 relays between tables 7 & 1

8 or 7 1/2 Tables - Hesitation Mitchell, 9 rounds, 27 boards - page 50
9 sets of 3 boards, 2 relays between 4 & 5, tables 8 & 1 share, swival at table 8.
for 7 1/2 tables there should be no pair at 1 N/S.
Arrow switch on last round all except table 8.

9 or 8 1/2 Tables - Mitchell, 9 rounds, 27 boards - page 13
9 sets of 3 boards

10 or 9 1/2 Tables - Mitchell (skip), 9 rounds, 27 boards - page 15
10 sets of 3 boards, skip after round 5.

11 Tables - Hesitation Mitchell, 13 rounds, 26 boards - page 86
13 sets of 2 boards, 2 relays between tables 6 & 7, swivals at tables 2 & 11
moving pairs move from EW 11 to NS 2 to NS 11 then continue to EW 1, EW 2 etc.
Arrow switch on round 10 at tables 3, 4, 8 & 9 and on last round all except tables 2, 7 & 11.

12 or 11 1/2 Tables - Hesitation Mitchell, 13 rounds, 26 boards - page 90
13 sets of 2 boards, 2 relays between 6 & 7, tables 12 & 1 share, swival at table 12.
for 11 1/2 tables there should be no pair at 1 N/S.
Arrow switch on round 12 except tables 5, 6 & 12. Last round all except table 12.

13 or 12 1/2 Tables - Mitchell, 13 rounds, 26 boards - page 13
13 sets of 2 boards.

14 or 13 1/2 Tables - Mitchell (skip), 13 rounds, 28 boards - page 15
14 sets of 2 boards, skip after round 7. (26 boards played)

15 or 14 1/2 Tables - Mitchell, 13 rounds, 30 boards - page 13
15 sets of  2 boards, last 2 rounds not played. (26 boards played)

16 or 15 1/2 Tables - Mitchell (skip), 13 rounds, 32 boards - page 15
16 sets of 2 boards, skip after round 8, last 2 rounds not played. (26 boards played)

17 or 16 1/2 Tables - Mitchell, 13 rounds, 34 boards - page 13
17 sets of  2 boards, last 4 rounds not played. (26 boards played)

Last updated : 21st Feb 2018 11:48 GMT
  Running a pairs event

Guidance Notes for Directors

Arrive 15 minutes before starting time.

Preparation

Sit as north at table 1. This allows you to observe the  room and look after any sharing of boards.
Put out Bridgemate units trying to keep all the tables in one complete circle
Avoid kinking of the circle as this can cause errors in moving players and boards between rounds.
If it is absolutely necessary to have tables out of line then inform the North players of the adjoining tables.
Advise them of the tables from which and the tables to which the boards have to move.
Select the movement (see standard Pair or Team movements) and distribute boards to each table.
Before starting the play advise everyone clearly of how many tables there are and how many boards for each round.
Also announce any relay tables there are and where they are, any half tables in play and any sharing tables.
Announce that the names may be entered in the Bridgemate and that pair numbers should be taken from the Bridgemate display.
Collect table money (you will find others willing to do this for you).
Make sure that visitors are asked to fill in the Visitors Book if they have not already done so.
For special events where the table money is more than standard put the extra to one side.
Give the balance to the treasurer or his representative.

Play

Allow 14 minutes per round for 2 boards, 20 minutes for 3 boards and 26 minutes for 4 boards.
Announce each move clearly and state whether it is a standard move or skip move.
Keep an eye on any table which is falling behind. If necessary quietly let them know they should try to speed up.
If delays continue the players should be reminded that any board not actually in play when a move is called may not be played.
In most club events the missed board should be recorded as not played.
If there is an arrow switch make sure that all tables are aware of this.

Other duties

When called to a table to adjudicate only allow the person calling you to state why you were called.
After their statement you should get confirmation from all the others as to the correctness of the statement.
Always carry the rule book with you, find the appropriate rule and read out the penalty if necessary.
If there are alternative actions ALL options should be stated before asking the person concerned which option they wish to use.
If a player does not agree with your ruling they can ask for an appeal at the end of the session.
Other directors playing on the night should be requested to review your decision and revise it if necessary.
In the event of complaints of inappropriate behaviour the committee should be informed.
Any Psychic bidding should be recorded and notified to the committee.

Completion

When play is finished all boards need to be placed in numerical order and the room left tidy.

Last updated : 7th Feb 2018 10:13 GMT
  2017 Law summary

The laws are updated about every ten years, and the latest version will come into effect in EBU events from start of August. From a player’s point of view, there are no changes to the mechanics or scoring of the game, so you can essentially continue to play your familiar game and allow the TDs to worry about dealing with any irregularities that arise. There have been and will continue to be a number of courses offered around the country for TDs to get to grips with the new laws. They will also be well advised to ensure they first check all their familiar rulings in the new book.
There are however a couple of changes that players would gain from being aware of. The first is that under the new laws, if a claim or concession has been made play is only suspended; if the non-claiming side suggest playing on and if all four players agree to it they may do so. This is not recommended because if they do, the TD will not get involved at all if the claim is subsequently doubted: the outcome at the table will be final.
The big change that will affect players is the introduction of the new concept in Law 23 of a comparable call:

EBU LAWS 2017 Summary


A call that replaces a withdrawn call is a comparable call, if it: 1. has the same or similar meaning as that attributable to the withdrawn call, or 2. defines a subset of the possible meanings attributable to the withdrawn call, or 3. has the same purpose (e.g. an asking bid or a relay) as that attributable to the withdrawn call.  This is similar to the existing idea for allowing replacements bids for insufficient bids but it has been a bit more clearly explained and most importantly its application has been extended to apply to Calls Out Of Turn as well as insufficient bids. In most instances, replacing an insufficient bid or a call out of rotation with a comparable call will allow the auction just to continue.  This should reduce the occasions on which one partner or another is barred from bidding, which has tended to leave the pair concerned to guess, leading to the undesirable situation that the result is largely dependent on luck. One of the beneficial effects of this change is that the frequency of lead penalties under Law 26 will be greatly reduced and much easier for the TD to implement.  Do note though that if you appear to have gained by an insufficient bid or a call out of turn, the TD always has the ability to adjust the score at the end of the hand.
 
 
 
Examples of Comparable Calls
First an example of how the new law might work when a player makes an opening pass out of turn at partner’s turn to call, not accepted by the opponents.  N S  P 1♥ 2♥/3♥/4♥/1NT would all be comparable calls in most systems because they all show less than opening values and so are subsets of an opening Pass. In contrast,  1♠ or 2♦ responses would not be considered comparable calls in this situation because they are unlimited, and the knowledge that the player had less than opening values would be additional information beyond that legitimately provided by the replacement bid.
 
N E  S W 1NT   2♦  transfer bid out of turn, not accepted.  2♠  3♥ or 4♥ would both be considered to be comparable calls, as indeed would any other call that shows five or more hearts (e.g. a 3♦ transfer), since that is all that the out-of-turn 2♦ bid showed. However, a Lebensohl 2NT bid, intending to bid hearts on the next round, would not be comparable since the 2NT bid (on its own) does not contain the information that the hand has five hearts, and so it is not a subset of the dis-allowed 2♦ bid.
 
For insufficient bids, here are a couple of examples: N S 1♥ 4NT Blackwood 5♦ 4NT  Insufficient, not accepted. This could be replaced with a 5NT     call and it would be considered comparable because it has     the same purpose as that attributable to the withdrawn call.
 
N E  S W 2♠ 1NT  East tries to open a strong NT (15-17) not having      noticed that North has opened a weak 2♠. A 2NT      overcall would be seen as comparable call       because it would be considered to have a similar      meaning, even if they play it as showing 15-18hcp. 
 
In any of these cases where a comparable call has been used, lead penalties do not apply if the player ends up defending. When a comparable call has not been used, declarer may prohibit the offender’s partner, at their first turn to lead, from leading any one suit that was not specified by the offender in the legal auction.
 

Last updated : 17th Jan 2018 12:17 GMT
  Bridgemate II - Guidance for Directors

In addition to the regular keypad, there are four additional "soft" function buttons above the regular keyboard. Various functions are displayed above the buttons at different times. The TD MENU function is displayed above the left-hand function button. Pressing this and entering the TD PIN number (0000) will bring up the TD Menu, which has nine options as follows:

0. Re-set the Bridgemate

1. To enter an arbitral (adjusted) score: First enter the board number in the main entry screen and press OK. Then select the TD MENU function, enter the PIN and press 1. Then enter 4 or - (40%), 5 or = (50%), and 6 or + (60%) and press OK for each score.

2. For an overview of the entered scores, press 2 followed by the board number required.

3. To delete an entry, press 3, enter the board number and confirm with OK.

4. To view the current table, section, round number and pairs, press 4.

5. To retrieve an overview of the board numbers not yet entered for the current round at this table, press 5 and the Bridgemate will display the numbers of boards not yet played.

6. To retrieve a score recap of the current round, press 6.

7. To change the contrast on the screen, press + to make the screen darker or – to make thescreen lighter.
NOTE: Contrast can also be adjusted by players in the main (start-up) screen, using the same buttons, without using the TD Menu.

8. Each score entered is stored in the Bridgemate’s internal memory. To retransmit all scores to the server, press the RESEND function button from the TD Menu.

Last updated : 17th Jan 2018 12:16 GMT