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Teams of 4
Playing Teams

THE MAIN DIFFERENCES BETWEEN DUPLICATE PAIRS AND TEAMS

 

 

Suppose you and partner are N/S.  When you play Pairs, you are playing against all the other N/S pairs.  When you play Teams, you are playing against the N/S pair who have your hands when they play against your teammates, i.e., you are playing against only one other N/S pair.  You are also playing for IMPs, rather than matchpoints.  IMPs are calculated by comparing your N/S score and your teammates’ E/W score with the the scores of the other N/S and E/W pairs who hold your cards.  If you did better than they did, you gain IMPs, if you did worse, you lose IMPs.

Suppose you make a game for +420 and your E/W teammates beat this game and score +50.  You will do well on this hand.

Suppose you are vulnerable and bid 3S and make 10 tricks, you will score +170.  If the other N/S pair with your cards bid and make the game, they will score +620 so they have done better than you and you will do badly on this hand.

 

 

Bidding, Play and Defence

 

Bidding

The basic advice is: if you are thinking about bidding game but are not sure, bid it, especially if you are vulnerable.

At Pairs, the difference between 600/400 for 3NT= and 620/420 for 4S= is crucial.  At Teams, these 20 points count for little, so bid the safer game.

If you are thinking about bidding a small slam, you should be fairly certain that it will make and you should think about whether or not your opponents will bid it when they have your cards.  It is very frustrating to go one off and give away a lot of IMPs because your opponents bid only game. If you are going to bid a slam, you should choose the safest slam you can.  Suppose you have a choice between 6S and 6NT.  At Pairs, 6NT gets 10 extra points and that makes a difference.  At Teams, these 10 points don’t matter; what matters is that you choose whichever slam that is more likely to make: if one slam is 80% and the other is 70%, bid the 80% slam at Teams and whichever is worth the higher score at Pairs.

Years ago, Jonathan and I lost a cup final by bidding a grand slam that had about an 82% chance of making.  We went one off and lost the cup.  Had we bid only a small slam, we would have won the cup: the moral here is clear.

Contesting part score contracts is different too.  At Pairs, if you go one off  undoubled vulnerable in 3D, you lose 100 points.  If your opponents can make 2S they would score 110, so the 10 points you save make all the difference to your score.  At Teams, these 10 points make no difference at all, so if you think you might defeat your opponents’ part score contract, let them play in it.  Don't bid on unless you are fairly sure your part score will make.  If you do bid on, look confident.  You are unlikely to be doubled in a part score contract at Teams because of the risk of being doubled into game; this is especially true if you have good trumps.

Advice given to me years ago was, ‘Don’t sacrifice at Teams when your opponents bid game.’  Obviously, it’s not always true, but it’s a good basic rule to follow.  Pleased with their score of +620 for making a game, your teammates are never pleased doing the scoring at the end and they find that you have scored -800 on the same hand.

 

Declaring a Contract

Your objective, above all others, is to make your contract.  Unlike Pairs, when they are crucial, overtricks are not very significant at Teams, so DO NOT JEOPARDISE YOUR CONTRACT BY TRYING TO MAKE OVERTRICKS UNLESS YOU ARE CERTAIN YOU CAN MAKE THEM AT NO RISK.

 

Defending

Your objective is to beat your opponents’ contract.  Suppose your opponents reach 4S

1S        2D

2S        4S

Your opponents seem to have good hands and this will be a ‘standard’ contract, certainly one you would expect your teammates to reach!

Your hand is:

A43

K8

Q3

986432

Playing Pairs, your main objective is to avoid giving away overtricks, so you would look for the safest lead that you can find (probably the C9 or C8).

Playing Teams, you would like to beat this contract if you can, so you are willing to risk giving away an overtrick in favour of going on the attack by leading the HK.  On a good day, you will find partner with the HA and your side wins HK, HA, a ruff and SA to set the contract.  This is too risky at Pairs when leading the unsupported King is likely to give away an overtrick.

How the Scoring Works

To see exactly how this works and as an example, look at the result for Teams 6 June and specifically at boards 21-24 , Teams 5 v 8 and Teams 8 v 5.



Board 21 : Peter and Jonathan failed to find 4S, but Alan and Judith did:

So the result for team 8 is  (-650)  +  (+200)  = -  450   giving  10 IMPs to Team 5 (and -10 to Team 8)

Board 22: Team 8 (P/J) were the only team to bid  bid 3NT on this hand but went 1 off. Team 5(A/J) bid a safe 1NT and made 3!

So the result for team 8 is  (-50)  + (-150)   =   -200       giving  5 IMPs to Team 5 (and -5 to Team 8)

Boards 23&24 were identical scores, so no Imps to either side.



Now if you look at the  ‘Matrix’ box and you have either -10 -5 0 O for Team 8 , or 10 5 O O  for Team 5 recorded against those boards.

 

 

See next section (below) to see how the points score is converted into IMPs.

IMPs