Spade Heart Cossington Bridge Club Diamond Club
Cossington Bridge Club
 
Stop Press

Overall Top for September

Peter Walker

WELL DONE PETER

 

Full Details of all the results can be found on the Competitions pages

 

 
Recent Updates
Cossington Bridge Club
4th Oct 2016 11:22 BST
Stop Press
28th Sep 2016 09:04 BST
Upcoming Competitions
12th Sep 2016 17:31 BST
News Page
12th Sep 2016 17:30 BST
 
Housekeeping

If at the end of the evening you see that the table cover is grubby, why not take it home and wash it? Every little helps!

 
Electronic Scoring

The electronic scoring system now in use is the Bridgemate II system. This uses Bridgemate II handsets on each table which communicate wirelessly with a central controller which in turn communicates via a usb cable with a laptop on which the scores are recorded. The scoring software (Scorebridge) on the laptop transmits information to and receives scores from the central controller which in turn communicates with the handsets on the tables. In setting up the system, we have decided on the following board movements acceptable to the Bridgemate II system:

14 Tables  12 Rounds of 2 Boards  Mitchell movement

13 Tables  12 Rounds of 2 Boards  Mitchell movement

12 Tables  12 Rounds of 2 Boards  Mitchell Share & Relay movement

11 Tables  12 Rounds of 2 Boards  Howell movement

10 Tables  12 Rounds of 2 Boards. Double Hesitation movement

  9 Tables  12 Rounds of 2 Boards  3/4 Howell movement

  8 Tables  12 Rounds of 2 Boards. Howell movement

  7 Tables  12 Rounds of 2 Boards. Howell movement

Below are the basic guidelines for the use of Bridgemate II.

Bridgmate II Instructions

N.B. If incorrect at any stage in the recording process, use “Cancel” to go back and correct it. HOWEVER, THERE IS A LIMIT TO HOW FAR BACK YOU WILL BE ABLE TO GO, SO PLEASE ENSURE AT EACH POINT THAT YOU CHECK THE ENTRY BEFORE PRESSING “OK”

  1. Press “OK” to activate the handset
  2. Press “OK” to begin entering information
  3. The following screen will reveal the table number (preceded by “A”):
  4. Press “OK” to confirm the details are correct
  5. Enter membership numbers of the four players, using “OK” to confirm each:

N.B. If a player does not have a membership number, inform the Director or Scorer who will allocate a membership number; otherwise, leave blank and press “OK”; the Director or web administrator will enter the details later.

  1. On entering the membership number of West and pressing “OK”, the names of each player will be displayed:

N.B. If there are errors, press “Cancel” to correct them. If a number is correct but the corresponding name is incorrect, consult the Director or Web Administrator.

  1. At the start of each new round, the Bridgemate will display the new round and the expected pairs, as well as the direction of play. The board numbers will also be displayed.

N.B. You should verify at the start of the round whether you are seated at the correct table and in the correct direction and have the correct boards on the table before pressing “OK” to proceed.

  1. Press “OK” to confirm the correct board number.

N.B. If you intend to play the boards out of sequence, remove the expected board number and replace it with the intended one before pressing “OK” to proceed.

  1. Once the board number has been entered and confirmed, the cursor will jump to the second line. You can now begin the bidding. AS SOON AS THE CONTRACT HAS BEEN DETERMINED, enter the contract type and the direction of the declarer followed by "OK".

N.B. To enter the contract, use numbers 1 to 7 and suit or NT keys. If required, you can use the X and XX keys to indicate double or redouble. To specify the declarer, use the N/S and E/W keys (press once for N or E and twice for S or W)

  1. Once you have finished playing the board, you can enter the result. When the contract has been exactly made, press the = key. To indicate overtricks, use the + key and the number of overtricks. For downtricks, use the – key and the number of downtricks.
  2. Once you have entered the contract and the result, press “OK”. The message "Verification by east" will now be displayed, including the score which are calculated by the Bridgemate. The number of score points will be displayed as assigned to the North/South pair.
  3. The Bridgemate must now be passed to East to verify the entered data.

N.B. Once the data is sent to the server, it cannot be altered on the handset – any errors will need to be reported to the scorer for corrections to be made at the server.

  1. East verifies the data displayed on the verification screen. If this data is incorrect, East will press CANCEL to edit the data. If the result is correct, East will press the ACCEPT function key (right hand button below the screen) to confirm the result. The message “Entry completed” will now be displayed. The data is saved and automatically sent to the server.

N.B. Once the data is sent to the server, it cannot be altered on the handset – any errors will need to be reported to the scorer for corrections to be made at the server.

  1. In a short while, the screen will automatically change and repeat all the information previously entered by North.
  2. A number of result screens can then be seen with scores, etc., and on pressing “OK”, the screen will then provide instructions on where pairs should move to for the next round.

N.B. PLEASE READ CAREFULLY AND INFORM ALL AT THE TABLE OF THIS INFORMATION BEFORE PRESSING “OK”.

  1. The screen will then revert to the start of the next round with details of boards, players and their directions (N, S, E, W), etc.