Unlock doors and turn on lights,
Set the thermostat to acomfortable temperature (up in winter/ down in summer),
Make coffee and put out cups, sugar, creamer etc.,
Straighten up game room, break room and kitchen, as (pick up papers, bottles, pencils, vacuum crumbs, etc). Club Manager will assist with this when present,
Distribute table cards and boards,
Put out sign-up sheet and pencil in front lobby.
AS PLAYERS ARRIVE
Be the host/hostess; greet players as they arrive, make them feel welcome,
Enter names on entry sheet and collect entry fees,
Make tableassignments assuring that the room is balanced,
Assist newcomers and provide them the Club’s “welcome letter”. First time players receive a free play for that game,
Answer any questions players have.
PLAYERS WITHOUT PARTNERS
Players who do not have a partner are encouraged to show up at least 20 minutes before game time so they can be partnered up and to discuss their playing conventions. If someone is left without a partner, the Game Director proceed per steps:
- Out of town visitors: In this situation the director will find a partner for the person. If a person cannot be brought in to play and, if scheduled with a partner, the director should have the guest play with his/her partner and simply be a non-playing director. If the director does not have a scheduled partner then the director plays with this person.
- When a regular player shows up without a partner and there are no other players looking for a partner and it is within 15 minutes of game time the player should start calling people to see if a partner can be found.
The BCGL will maintain an up to date player telephone call list. This list will identify players who have indicated that they might be willing to come in on a night or afternoon when they are needed.
BEFORE PLAY BEGINS
Encourage players to play in a timely manner and remind them that they have only 7 ½ minutes per board. Give suggestions for speeding up play:
- Arrive at the next table in atimely fashion,
- Sort your hand and consider yourbid before doing paperwork,
- Make your opening lead beforedoing paperwork,
- Save postmortems for the break room,
- Remind them “If you cannot playwell, at least play fast!”
- Make other announcements.
ONCE PLAY BEGINS
Start the timer at the beginning ofeach round. Set up game into computer prepare game report,
Direct the game and respond to director calls,
Actively ensure players keep thenoise level down,
Just before play begins for the last round, ask people to assist in the clean-up of the facility after they complete their last round and while they are waiting for the director to score the game’s results. Refer them to the clean-up check list posted on the refrigerator.
AFTER PLAY IS OVER
Enter scores into the computer foreach board,
Compile and print game results, staple and post on the white boards. Update scores to the Center's Website,
Police facility to assure all clean-up activities were completed and finish any that have not been done,
Turn off coffee maker, emptycoffee grinds in trash and wash out coffee pots,
Pick up trash in game room and break room,
Clean break room, wipe down table and area around the coffee maker,
Empty waste baskets in break room into large trash receptacle in the storage room,
Return game room and break room tothe condition you found it (or better),
Put boards back in numerical order,
Turn off computer monitor,
Adjust thermostat for vacantbuilding (down in winter/up in summer),
Turn all lights off,
Lock doors when exiting for the evening. Deposit game receipts in the bank within 3 business days.
Note: Playing directors receive a free play fort hat game