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South bids 1S and North responds 2C. South bids 2D and North bids 4S.
West lead JH. What does East do and why?
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| Declarer Play (Life on the London Embankment) |
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This is an exercise involving leading trumps.
1. As south, you are declarer in 3 Spades and
a small club is led. How do you play the hand?
2. As south, you are declarer in 4 Diamonds and
a small club is led. How do you play the hand?
Assume in both cases that trumps are eveny split
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As always, count your winners and losers before you start.
1. You have to hope that the trumps are split 4 - 3. You expect to win 4 trump tricks (allowing for 1 loser); 3 diamonds and two clubs. However, when you are developing your long suit (diamonds) to make 3 winning diamond tricks, you don't want either of the defenders to trump in with a low losing trump. So, draw 3 rounds of trumps immediately and then develop the diamonds.
2. When you count the losers, you can see 2 trumps, 1 heart and probably 1 spade. That's one more loser than you can afford. Of course, you get rid of a loser by ruffing a small spade in dummy, but it must be done immediately, otherwise the opponents can clear dummy's diamond trumps and you won'tbe able to do the spade ruff to get rid of one of your 4 losers
DRAW trumps when you fear that opponents may ruff winners in your side suits.
DON'T DRAW trumps prematurely when you need to ruff losers in dummy |
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| Declarer Play (Week Commencing 22/02/16) Cross Ruffing |
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| Defence Play (week commencing 19/08/14) |
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| Declarer Play (week commencing 29/07/14) No Trump Play |
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| Declarer Play (week commencing 15/07/14) No Trump Play |
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| Declarer Play (Discarding a Loser on a Loser) |
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| Declarer Play (week commencing 08/04) Identify the dangerous opponent |
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There are times when you are in a position where one of the Defenders can do harm if he gets the lead, while the other Defender cannot. You are South in 4H.
Questions:
1. Who is the dangerous defender - East or West?
2 West's opening lead is the QS and East plays low. Does South put up the AH?
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| Declarer Play (Week commencing 25/03) End Play |
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South is in 4S. The lead is the 2H. How does South give himself the best chance of making the contract using an end play rather than having to rely on a dodgy club finesse.
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Solution: When East goes up with KH, South should duck (It's important to keep West off lead. Let East win the trick because he can't lead anything to hurt declaer, but, if West gets in, he can lead a club and you're forced in to making a finesse that might not work. The idea of the end play is to try to force / encourage East to lead the clubs and thus give South a free finesse). East leads a heart back, which declarer takes with AH in hand. Declarer now leads a low diamond and, if West plays low (as he should), plays the JD in dummy, so that again East (the non dangerous opponent) will take the trick. East returns another diamond, which declarer takes in dummy with AD. Declarer now leads a low trump from dummy and takes in hand with the AS. Declarer leads a third heart from hand and trumps high in dummy and leads a low trump from dummy to the QS in hand. Declarer has now taken out the trumps (note that declarer has to use trumps to keep returning to hand to execute his plan of keeping West off lead).
Declarer has now taken the opponents trumps out. He's also stripped hand and dummy of diamonds and has stripped dummy of hearts. He has only lost 2 tricks in the process. He now leads the last remaining heart from his hand and discards a low club (which is a loser anyway) thus allowing East to win the trick with the KH. Declarer has already performed the "strip" part of the end play and this is now the "throw in" part of the end play. East is now well and truly end played. He has no trumps to lead, he has no more hearts to lead. If he leads a diamond, declarer will trump it in hand and discard the QC from dummy (ruff and discard). If East leads a club, then he gives declarer a free finesse. Contract made.
You have successfully forced East to make a lead which is beneficial to you in that, whatever he leads, it will allow you to make a contract which would have gone down if South had tried to do the club finesse by leading a low club from hand and finessing the QC.
Important Note:
In the previous two end play examples in U3A Homework (04/03 and 18/03), the end play has a 100% chance of success. In this example it relies on East winning the last heart lead that declarer makes from hand. If West has the winning heart when you do the throw in, then the end play doesn't work because West will undoubtedly lead a club - you still have the option of finessing the club, which though, as you can see, will fail. So the end play in this case doesn't guarantee success (it's a 50 - 50 chance), but it's a 50 - 50 chance on top of the 50 - 50 chance you get with the finesse, making it a 75% chance overll that you'll make the contract if you do an end play, as opposed to only a 50% chance if you rely solely on the finesse. |
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| Declarer Play (Week commencing 18/03) End Play |
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| Declarer Play (week commencing 04/03) End Play |
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| Declarer Play (week commencing 18/02) Discarding on long suits |
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| Delarer Play (week commencing 04/02) Discarding on long suits |
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This is a more complicated problem following the current theme of combining discarding losers on long suits and ruffing. You are declarer in 6S. West has opened a weak 2D (5-9pts). West leads the JC. How do you plan the play to ensure that you make your contract? Clue: Where do you think the AD is?
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It looks as though you have a heart and diamond loser, but appearances can be deceptive. Win the club lead, draw trumps noticing they split 1-3 and then lead 5D from hand. If West has AD (very likely from the bidding), he can do nothing to prevent you making your contract. If he rises with the AD, you have 12 tricks via five spades, two hearts, two diamonds and three clubs; while if he ducks, you win with the queen in dummy and discard your KD on the third club, thus eliminating your diamond loser. Ultimately, you'll be able to ruff a heart in dummy and then you make 12 tricks via five spades, two hearts and one heart ruff, one diamond and three clubs. |
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| Declarer Play (week commencing 28/01) Cross Ruffing |
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| Declarer Play (Week commencing 21/01) Discarding on long suits |
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